Quote Originally Posted by Ultimatecalibur View Post
It was a UI compromise that was only a problem due to class design. A limit of 48 visible debuffs isn't a problem when each player can only apply 1 or 2 stacking debuffs/dots. It becomes a problem when each class applies 3 or more.
And the solution to that should be to give a clientside priority to show your dots before even trying to show the rest of the raid's. User's dots = Boss's buffs > trick attack = chain strategium = feint = addle = slow = blind = bind = stun = paralysis > other player's dots. The fact that the game puts every status effect into a bucket and just splashes whatever gets applied first onto those two rows is definitely a ui issue.