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  1. #61
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,978
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I think we are fine as we are now, DoT wise for most DPS jobs. I prefer jobs with a proper DoT interaction (Bard, Black Mage and Summoner somehow)or integrated in the normal rotation (Dragoon) than a "push here to DoT" like Ninja.

    I'm bored with healer DoTs though. I don't think they are interesting, no interaction whatsoever, there are just a weaving window one every 30seconds (and AST / SCH don't really need it). But rather than makeing them go away, I'd prefer having some real motivation to use them in a gameplay perspective.
    (1)

  2. #62
    Player
    lolicon09's Avatar
    Join Date
    Apr 2018
    Location
    Mor Dhona
    Posts
    483
    Character
    Chisato Nishikigi
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ilenya View Post
    Please no, let's not make things even more braindead.
    Considering how things have been, It won't be a surprice if they do it
    (0)
    When i see a Lalafell character wearing a cute glam

  3. #63
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Tizzy_Tormentor View Post
    God no, I'm actually annoyed the removed the sheer amount of DoTs they already have, I like the satisfaction of multiple DoTs ticking on a target, but then they removed a bunch of them for no real reason and most jobs feel worse because of it, hell look at Scholar, you used to be able to spread 3 separate DoTs onto multiple adjacent targets, now we can't and it sucks. DPS used to have more DoTs than they do now, like Touch of Death, Mutilate, Phlebotomize, Aero III, Lead Shot, Scourge, all fine buttons, removed.

    I'm actually sad this game doesn't have any dedicated DoT jobs anymore, SMN used to have to manage a whole bunch of them, now the max everyone has is 2, but most just get 1, if they get any at all.

    If you remove DoTs, might as well remove positionals, while you are at it, remove combos, because fuck it, the jobs are too easy as they are, might as well make them worse.
    They are trying to make summoner feel like a summoner instead of being a poison mage with a pet pokemon, next expansion they will propably make all summon abilities automatic to make more space for new skills.
    (1)

  4. #64
    Player
    Deslyxic's Avatar
    Join Date
    Sep 2018
    Posts
    97
    Character
    Noice Deeps
    World
    Shiva
    Main Class
    Red Mage Lv 100
    BLM could do without the dot, it's just boring and disjointed with the rest of rotation.
    (0)

  5. #65
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,241
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by RyuSaarva View Post
    They are trying to make summoner feel like a summoner instead of being a poison mage with a pet pokemon, next expansion they will propably make all summon abilities automatic to make more space for new skills.
    Great just what i wanted, more summons to be summoned on a timer instead of me having to work to bring them out and manage D;
    Who needs to put effort into summoning? just have them come as they come so I can just passively sit through the fight and have my character not do anything except not stand in the bad. So what if we're removing an established niche in the game that some people may like?
    /s

    (SMN dots are fine, Ruin is fine, pet management is fine and an mmo staple. SMN still feels like a summoner (despite the removal of skill with summoning demi summons and putting them on a timer). SMNs in other final fantasies always had a secondary job to summoning, and I sure as hell don't want them to replace my dots and direct damage abilities with white magic like in other games)
    (3)
    Last edited by Roda; 07-22-2020 at 01:09 PM.

  6. #66
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Tizzy_Tormentor View Post
    God no, I'm actually annoyed the removed the sheer amount of DoTs they already have, I like the satisfaction of multiple DoTs ticking on a target, but then they removed a bunch of them for no real reason and most jobs feel worse because of it, hell look at Scholar, you used to be able to spread 3 separate DoTs onto multiple adjacent targets, now we can't and it sucks. DPS used to have more DoTs than they do now, like Touch of Death, Mutilate, Phlebotomize, Aero III, Lead Shot, Scourge, all fine buttons, removed.
    They removed them for a very good reason: During HW (and even as early as ARR) the shear number of DoTs and debuffs applied at one time by characters participating in 24-man Raids, A-rank/S-rank hunts, and Daidem often exceeded the maximum number of visible debuffs and occasionally exceeded the maximum number of appliable debuffs on a target. Players could not tell if their DoTs/Debuff were up which caused sever losses in dps.

    So the great DoT purge of Stormblood had a very good reason behind it.
    (4)
    Last edited by Ultimatecalibur; 07-22-2020 at 04:21 PM.

  7. #67
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ClaudeHerel View Post
    With very few exceptions dots in ----shadowlands--.
    Is this a joke or a meme or something? We are talking about FFXIV here right, not WoW?

    WoWs newest Expansion is called Shadowlands
    FFXIVs newest Expansion is called "Shadowbringers"
    (0)

  8. #68
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,241
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    They removed them for a very good reason: During HW (and even as early as ARR) the shear number of DoTs and debuffs applied at one time by characters participating in 24-man Raids, A-rank/S-rank hunts, and Daidem often exceeded the maximum number of visible debuffs and occasionally exceeded the maximum number of appliable debuffs on a target. Players could not tell if their DoTs/Debuff were up which caused sever losses in dps.

    So the great DoT purge of Stormblood had a very good reason behind it.
    That's an issue with UI design not class design.
    (2)

  9. #69
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Roda View Post
    That's an issue with UI design not class design.
    I think there was also the matter of the same number of debuffs crowing out the bosses' own buffs, like say, Cloud of Darkness' invincibility.

    Course I might be misremebering it as said invincibility, IIRC took the form of Stoneskin buffs and like meant there was a damage threshold that must be exceeded before the cloud can be damaged.
    (1)

  10. #70
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    They removed them for a very good reason: During HW (and even as early as ARR) the shear number of DoTs and debuffs applied at one time by characters participating in 24-man Raids, A-rank/S-rank hunts, and Daidem often exceeded the maximum number of visible debuffs and occasionally exceeded the maximum number of appliable debuffs on a target. Players could not tell if their DoTs/Debuff were up which caused sever losses in dps.

    So the great DoT purge of Stormblood had a very good reason behind it.
    Quote Originally Posted by Morningstar1337 View Post
    I think there was also the matter of the same number of debuffs crowing out the bosses' own buffs, like say, Cloud of Darkness' invincibility.

    Course I might be misremebering it as said invincibility, IIRC took the form of Stoneskin buffs and like meant there was a damage threshold that must be exceeded before the cloud can be damaged.

    Umm...
    You know that you can go into the settings and TURN OFF other players dots and debuffs, right?
    You can set it to only display yours and the enemys.

    (0)

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