That's an issue with UI design not class design.They removed them for a very good reason: During HW (and even as early as ARR) the shear number of DoTs and debuffs applied at one time by characters participating in 24-man Raids, A-rank/S-rank hunts, and Daidem often exceeded the maximum number of visible debuffs and occasionally exceeded the maximum number of appliable debuffs on a target. Players could not tell if their DoTs/Debuff were up which caused sever losses in dps.
So the great DoT purge of Stormblood had a very good reason behind it.
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