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  1. #41
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Mikey_R View Post
    Might as well add Monk to that list. Need to have something other than snap punch to use in Coeurl Form after all.
    I knew I forgot something.

    Quote Originally Posted by Morningstar1337 View Post
    They had been removing DoTs though, eve from jobs that are built on them as Flaming Arrow and Miasma II can attest.
    Flaming Arrow was causing entity limit problems in hunts and World Boss FATEs which is why it was removed. Miasma II was creating a 3 DoT single target rotation when it was meant to be an AoE only ability it was replaced by direct damage aoes.

    With that said. I do think that some jobs need DoTs in other to have a complex rotation, such as SAM, PLD, BLM and DRG. I'd also argue that Healers and BRD should have a way to have AoE DoTs (including the aforementioned skills) but I do think that they a token one is unnecessary since WAR, DRK (Fracture and Scourge were removed), DNC, RDM (both have no DoT), were doing fine without them.
    Fracture and Scourge were removed as part of the big debuff/DoT purge of StB due to the total number of DoTs and debuffs put out by the average group of characters in HW causing the visible debuff/DoTs limit to regularly be exceeded in 24-man+ content and sometimes exceeding the total debuff/DoT limit in open world content. The ShB purge of the resistance down and damage down debuffs likely means that DoTs could be reintroduced without causing problems.

    The reintroduction of Fracture and Scourge would likely be applauded (if they also returned with gauge increase effects) as the DoTs would add some much desired complexity to those jobs.
    (1)
    Last edited by Ultimatecalibur; 07-20-2020 at 09:24 AM.

  2. #42
    Player
    RezPls's Avatar
    Join Date
    Nov 2016
    Posts
    49
    Character
    Rez Pls
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Ton of people are complaining about DoT management like being a gameplay deterrent like DNC, MCH, RDM, WAR, and DRK (and technically NIN & GNB) don't exist.

    The game has already been significantly dumbed down. Any more and it will literally have everyone with the average Duty Finder DRK rotation.
    (4)

  3. #43
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RezPls View Post
    Ton of people are complaining about DoT management like being a gameplay deterrent like DNC, MCH, RDM, WAR, and DRK (and technically NIN & GNB) don't exist.

    The game has already been significantly dumbed down. Any more and it will literally have everyone with the average Duty Finder DRK rotation.
    For some jobs I don't really see how a DoT adds much of anything except "here's another button to push because reasons". With how GNB is offensively, I don't see why it needs 1, let alone 2, but it does. Having 1 though isn't a bad thing, but as much I love GNB, DoTs seem more or less tacked on than for reasons unknown. They don't really feel ingrained in the "job fantasy". They are just...there.
    (0)
    Last edited by Vahlnir; 07-20-2020 at 09:27 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  4. #44
    Player
    RezPls's Avatar
    Join Date
    Nov 2016
    Posts
    49
    Character
    Rez Pls
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Vahlnir View Post
    For some jobs I don't really see how a DoT adds much of anything except "here's another button to push because reasons". With how GNB is offensively, I don't see why it needs 1, let alone 2, but it does. Having 1 though isn't a bad thing, but as much I love GNB, DoTs seem more or less tacked on than for reasons unknown. They don't really feel ingrained in the "job fantasy". They are just...there.
    it's literally in there by the devs of the jobs to point newer players in the way of a correct rotation.

    just saying that there is "no intended rotation" for jobs on the forums does not change that there is one that is factored in with initial implementation for jobs and changes.
    (1)

  5. #45
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Vahlnir View Post
    For some jobs I don't really see how a DoT adds much of anything except "here's another button to push because reasons". With how GNB is offensively, I don't see why it needs 1, let alone 2, but it does. Having 1 though isn't a bad thing, but as much I love GNB, DoTs seem more or less tacked on than for reasons unknown. They don't really feel ingrained in the "job fantasy". They are just...there.
    Bow Shock is mostly fine in my opinion with it being an ogcd. On the other hand, Sonic Break is weird with it being a weaponskill with a 60s cooldown.

    Quote Originally Posted by RezPls View Post
    it's literally in there by the devs of the jobs to point newer players in the way of a correct rotation.

    just saying that there is "no intended rotation" for jobs on the forums does not change that there is one that is factored in with initial implementation for jobs and changes.
    In some jobs they are mostly superfluous. Both Gunbreaker's Sonic Break and Blackmage's Thunder III could be dropped from the rotation and how both jobs' play would be relatively unchanged.
    (1)

  6. #46
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Bow Shock is mostly fine in my opinion with it being an ogcd. On the other hand, Sonic Break is weird with it being a weaponskill with a 60s cooldown.



    In some jobs they are mostly superfluous. Both Gunbreaker's Sonic Break and Blackmage's Thunder III could be dropped from the rotation and how both jobs' play would be relatively unchanged.
    Oh yeah, I don't think they are bad for GNB, but it's like you said...they could be taken away and it'd be like nothing changed. They just don't add much of anything to the rotation.

    Quote Originally Posted by RezPls View Post
    it's literally in there by the devs of the jobs to point newer players in the way of a correct rotation.

    just saying that there is "no intended rotation" for jobs on the forums does not change that there is one that is factored in with initial implementation for jobs and changes.
    I never said that there was no intended rotation? I also don't see how giving new players DoTs points them in the right direction unless they are directly tied to combos, which some are.
    (0)
    Last edited by Vahlnir; 07-20-2020 at 10:16 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #47
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    In some jobs they are mostly superfluous. Both Gunbreaker's Sonic Break and Blackmage's Thunder III could be dropped from the rotation and how both jobs' play would be relatively unchanged.
    By that logic, so would Aero, Biolysis and Combust
    (0)

  8. #48
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    727
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Ultimatecalibur View Post
    Blackmage's Thunder III could be dropped from the rotation and how both jobs' play would be relatively unchanged.
    That would cost BLM a movement ability and make Xeno much more rigid as you would have to use it in ice phase to cover MP ticks, while at the moment you can swap T3 and Xeno if things line up correctly or you force an alignment with Sharpcast. Optimizing T3 is a minigame by itself, removing it would make the job a lot simpler.
    (3)

  9. #49
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    By that logic, so would Aero, Biolysis and Combust
    Since the healer DoTs are insta cast, meaning this does give you a window to use oGCDs without having to delay your GCD at all.

    If the healer DoTs were removed, I could then see people wanting Glare and Broil to have a shorter cast time like Malefic to allow smoother oGCD usage.
    (0)

  10. #50
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Mikey_R View Post
    If the healer DoTs were removed, I could then see people wanting Glare and Broil to have a shorter cast time like Malefic to allow smoother oGCD usage.
    If healer DoTs were removed, I think healers might riot...
    (2)

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