Dots are a boring mechanic unless a job's function or gauge is built around it like brd or BLM. Giving a job a dot for the sake of having it feels pointless
Dots are a boring mechanic unless a job's function or gauge is built around it like brd or BLM. Giving a job a dot for the sake of having it feels pointless
Paladin's rotation exists because it has a DoT. Without Goring Blade it would have been just spamming Royal Authority combos (followed by Atonement x3) between Requiescat burst windows. With the introduction of the DoT in HW, Paladin actually had a rotation compared to the Rage of Halone spam of ARR.
Dragoon's DoT exists to give a second, if not being the primary reason, to alternate between their 2 combos.
Bard's DoTs are pretty much the foundation of the jobs rotation with pretty much everything else rewarding you for maintaining the DoTs.
These 3 jobs need their DoTs. Thunder is actually one of the abilities most detached from the Black Mage rotation and is in many ways there more as filler during their Umbral Ice phase.
Might as well add Monk to that list. Need to have something other than snap punch to use in Coeurl Form after all.Paladin's rotation exists because it has a DoT. Without Goring Blade it would have been just spamming Royal Authority combos (followed by Atonement x3) between Requiescat burst windows. With the introduction of the DoT in HW, Paladin actually had a rotation compared to the Rage of Halone spam of ARR.
Dragoon's DoT exists to give a second, if not being the primary reason, to alternate between their 2 combos.
Bard's DoTs are pretty much the foundation of the jobs rotation with pretty much everything else rewarding you for maintaining the DoTs.
These 3 jobs need their DoTs. Thunder is actually one of the abilities most detached from the Black Mage rotation and is in many ways there more as filler during their Umbral Ice phase.
I knew I forgot something.
Flaming Arrow was causing entity limit problems in hunts and World Boss FATEs which is why it was removed. Miasma II was creating a 3 DoT single target rotation when it was meant to be an AoE only ability it was replaced by direct damage aoes.
Fracture and Scourge were removed as part of the big debuff/DoT purge of StB due to the total number of DoTs and debuffs put out by the average group of characters in HW causing the visible debuff/DoTs limit to regularly be exceeded in 24-man+ content and sometimes exceeding the total debuff/DoT limit in open world content. The ShB purge of the resistance down and damage down debuffs likely means that DoTs could be reintroduced without causing problems.With that said. I do think that some jobs need DoTs in other to have a complex rotation, such as SAM, PLD, BLM and DRG. I'd also argue that Healers and BRD should have a way to have AoE DoTs (including the aforementioned skills) but I do think that they a token one is unnecessary since WAR, DRK (Fracture and Scourge were removed), DNC, RDM (both have no DoT), were doing fine without them.
The reintroduction of Fracture and Scourge would likely be applauded (if they also returned with gauge increase effects) as the DoTs would add some much desired complexity to those jobs.
Last edited by Ultimatecalibur; 07-20-2020 at 09:24 AM.
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