Quote Originally Posted by Lersayil View Post
Ironically it's probably the opposite. Higanbana is the only thing keeping the SAM rotation going straight into brain-dead territory. Not sure about you, but repeating the Midare rotation non stop is extremely simplistic and boring to me.

That being said it has nothing to do with it being a DoT, so if they mess with the base 3 sen rotation in other ways I wouldn't care much if they changed it.
1575 total potency at the cost of a single Sen, which can be fired off after two GCDs, and grants a stack of meditation is quite possibly one of the biggest utility/damage abilities in the game. SAM is a very symmetrical job, so I honestly don't know what else to make the single Sen other than a DoT, especially one on the level of Higanbana.

It's really not about the simplicity of SAM so much as that both Higanbana and Gokken have enough situations where using them over Setsugekka is the better choice. Plus cone AoE abilities make you evaluate the field for the best target instead of just mindlessly blasting a circular AoE. SAM gets to make use of the majority of its kit no matter what content it is in, and this makes it a really fun job to play. It really is one most well-designed jobs in XIV, and you almost don't want them to even touch it. A good polishing here and there is all it needs.

I think why their DoT might 'feel' awkward is because it isn't on demand, and requires GCDs to not only build it up, but also use it. However, that is also a reason why it also so powerful, and why it contributes so much to interactive and interesting gameplay for SAM.

Quote Originally Posted by Liam_Harper View Post
I'm surprised SAM is being used as an example when it has a very lenient DoT (only needs to be applied once per minute) and is fairly easy to apply at just 1 Sen. We also significantly increased our Midare usage this expansion and got a double Midare as a bonus on top. It's never been more big-number friendly.
SAM is a bad example for a job having a cumbersome DoT to worry about. I think that would apply more to jobs that already have plenty of other things to manage, and this heavily involves their own resources and how they build it up. SAM is pretty straight forward in the sense that there isn't a whole lot of decision making involved when it comes to building up their gauges. A lot of jobs sacrifice their GCD windows to build up their gauges when situations call for different abilities to be used, but this doesn't really happen for SAM. The only time their gauges don't build is when they screw up. Things become crafty for the Samurai when it comes to the expenditure of their resources so they maximize their damage without arsing themselves out of 1200+ pot attacks when their burst windows open up.