Quote Originally Posted by Ultimatecalibur View Post
No, it isn't. This is a case of data transfer and data storage issues which require very different considerations and solutions. The UI is for the most part doing everything correctly, but is not getting all the data that needs to be displayed. If the server was sending the full list of buffs/debuffs/dots the client could potentially parse and cull them down to primarily display the applicable ones, but the server is not.
K, so not a class design issue? Which is what you were calling it before?
'Cause that's what I'm saying. My thing is it's how the dots are displayed is the issue, not that classes are bad because they have dots.
I think we're looking at this from opposite ends. My perspective is: server -(causing issues with)-> UI display, not dot classes being present -(being bad for)-> other dot classes

Quote Originally Posted by Ultimatecalibur View Post
Would you be doing alright if the total debuff limit regularly caused only 1 (if any) of your DoTs to be applied at all? Knowing your timers is meaningless if your casts are not actually applying them.
God, I haven't had that issue in a long while (I think it's been since ARR Odin), but since I've always had skills that are dependant on dots being applied, I could always tell when they were on (aka, festers hitting for the right amount, thundercloud procs, etc). It's not ideal, but in content with that many people ya rarely have to be 100% optimal. But seriously, what content are you doing right now to have ~50 BRDs or SMNs in one place? I don't think I've seen even eureka get that populated. ._.