They removed them for a very good reason: During HW (and even as early as ARR) the shear number of DoTs and debuffs applied at one time by characters participating in 24-man Raids, A-rank/S-rank hunts, and Daidem often exceeded the maximum number of visible debuffs and occasionally exceeded the maximum number of appliable debuffs on a target. Players could not tell if their DoTs/Debuff were up which caused sever losses in dps.
So the great DoT purge of Stormblood had a very good reason behind it.I think there was also the matter of the same number of debuffs crowing out the bosses' own buffs, like say, Cloud of Darkness' invincibility.
Course I might be misremebering it as said invincibility, IIRC took the form of Stoneskin buffs and like meant there was a damage threshold that must be exceeded before the cloud can be damaged.
Umm...
You know that you can go into the settings and TURN OFF other players dots and debuffs, right?
You can set it to only display yours and the enemys.
![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.