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  1. #11
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Tizzy_Tormentor View Post
    God no, I'm actually annoyed the removed the sheer amount of DoTs they already have, I like the satisfaction of multiple DoTs ticking on a target, but then they removed a bunch of them for no real reason and most jobs feel worse because of it, hell look at Scholar, you used to be able to spread 3 separate DoTs onto multiple adjacent targets, now we can't and it sucks. DPS used to have more DoTs than they do now, like Touch of Death, Mutilate, Phlebotomize, Aero III, Lead Shot, Scourge, all fine buttons, removed.
    They removed them for a very good reason: During HW (and even as early as ARR) the shear number of DoTs and debuffs applied at one time by characters participating in 24-man Raids, A-rank/S-rank hunts, and Daidem often exceeded the maximum number of visible debuffs and occasionally exceeded the maximum number of appliable debuffs on a target. Players could not tell if their DoTs/Debuff were up which caused sever losses in dps.

    So the great DoT purge of Stormblood had a very good reason behind it.
    (4)
    Last edited by Ultimatecalibur; 07-22-2020 at 04:21 PM.