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  1. #11
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Mikey_R View Post
    Might as well add Monk to that list. Need to have something other than snap punch to use in Coeurl Form after all.
    I knew I forgot something.

    Quote Originally Posted by Morningstar1337 View Post
    They had been removing DoTs though, eve from jobs that are built on them as Flaming Arrow and Miasma II can attest.
    Flaming Arrow was causing entity limit problems in hunts and World Boss FATEs which is why it was removed. Miasma II was creating a 3 DoT single target rotation when it was meant to be an AoE only ability it was replaced by direct damage aoes.

    With that said. I do think that some jobs need DoTs in other to have a complex rotation, such as SAM, PLD, BLM and DRG. I'd also argue that Healers and BRD should have a way to have AoE DoTs (including the aforementioned skills) but I do think that they a token one is unnecessary since WAR, DRK (Fracture and Scourge were removed), DNC, RDM (both have no DoT), were doing fine without them.
    Fracture and Scourge were removed as part of the big debuff/DoT purge of StB due to the total number of DoTs and debuffs put out by the average group of characters in HW causing the visible debuff/DoTs limit to regularly be exceeded in 24-man+ content and sometimes exceeding the total debuff/DoT limit in open world content. The ShB purge of the resistance down and damage down debuffs likely means that DoTs could be reintroduced without causing problems.

    The reintroduction of Fracture and Scourge would likely be applauded (if they also returned with gauge increase effects) as the DoTs would add some much desired complexity to those jobs.
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    Last edited by Ultimatecalibur; 07-20-2020 at 09:24 AM.