Quote Originally Posted by Gemina View Post
1575 total potency at the cost of a single Sen, which can be fired off after two GCDs, and grants a stack of meditation is quite possibly one of the biggest utility/damage abilities in the game. SAM is a very symmetrical job, so I honestly don't know what else to make the single Sen other than a DoT, especially one on the level of Higanbana.

It's really not about the simplicity of SAM so much as that both Higanbana and Gokken have enough situations where using them over Setsugekka is the better choice. Plus cone AoE abilities make you evaluate the field for the best target instead of just mindlessly blasting a circular AoE. SAM gets to make use of the majority of its kit no matter what content it is in, and this makes it a really fun job to play. It really is one most well-designed jobs in XIV, and you almost don't want them to even touch it. A good polishing here and there is all it needs.
You could slap another personal damage buff on it instead of the DoT and it could function the same. Personally I was thinking more of a rework akin to NIN, where sen have more meaning than the number you have at hand. SAM can be awkward / fun to optimize, but the casual level rotation logic absolutely is simplistic.

I was just voicing my opinion that ideally we shouldn't make it even more linear.