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  1. #71
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by ItMe View Post
    Umm...
    You know that you can go into the settings and TURN OFF other players dots and debuffs, right?
    You can set it to only display yours and the enemys.

    That doesn't actually prevent the issue with the debuff cap FYI.
    (6)

  2. #72
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Roda View Post
    That's an issue with UI design not class design.
    It was a UI compromise that was only a problem due to class design. A limit of 48 visible debuffs isn't a problem when each player can only apply 1 or 2 stacking debuffs/dots. It becomes a problem when each class applies 3 or more.

    Quote Originally Posted by ItMe View Post
    Umm...
    You know that you can go into the settings and TURN OFF other players dots and debuffs, right?
    You can set it to only display yours and the enemys.

    That didn't actually do anything (as that option is a client side culling) when the server was not sending you the info on your debuffs/dots. The server only sent out the info on about 48 buffs/debuffs/dots per target (to save on memory use/packet size) while only tracking up to about 100.
    (4)

  3. #73
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Most dots (Save SMN) are just a single DoT at this point so I say yes.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #74
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Deceptus View Post
    Most dots (Save SMN) are just a single DoT at this point so I say yes.
    BRD has two dots too you know,and conversely SMN has Tri-disaster which is the same effect as having a single dot most of the time (then again there is Titan and Garuda's puddles)
    (1)

  5. #75
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    It was a UI compromise that was only a problem due to class design. A limit of 48 visible debuffs isn't a problem when each player can only apply 1 or 2 stacking debuffs/dots. It becomes a problem when each class applies 3 or more.
    And the solution to that should be to give a clientside priority to show your dots before even trying to show the rest of the raid's. User's dots = Boss's buffs > trick attack = chain strategium = feint = addle = slow = blind = bind = stun = paralysis > other player's dots. The fact that the game puts every status effect into a bucket and just splashes whatever gets applied first onto those two rows is definitely a ui issue.
    (1)

  6. #76
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ilenya View Post
    That doesn't actually prevent the issue with the debuff cap FYI.
    Quote Originally Posted by Ultimatecalibur View Post
    That didn't actually do anything (as that option is a client side culling) when the server was not sending you the info on your debuffs/dots. The server only sent out the info on about 48 buffs/debuffs/dots per target (to save on memory use/packet size) while only tracking up to about 100.
    Huh... I didn't know that.
    Thanks for the information
    (0)

  7. #77
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I agree some dots are just skill fodder (looking at you Sonic Break) but I disagree to remove all of them. SMN and BRD are dot management most notable BRD since I can’t imagine then reworking jobs to remove features.
    (0)

  8. #78
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Roda View Post
    And the solution to that should be to give a clientside priority to show your dots before even trying to show the rest of the raid's. User's dots = Boss's buffs > trick attack = chain strategium = feint = addle = slow = blind = bind = stun = paralysis > other player's dots. The fact that the game puts every status effect into a bucket and just splashes whatever gets applied first onto those two rows is definitely a ui issue.
    The UI pretty much does that as the client parses your debuff/dots and the target's buffs/debuffs to take priority to visualize. The client can not display any info that it doesn't receive. The problem was that the server wasn't and doesn't send the full list of all buffs/debuffs/dots if it exceeds a certain limit. The server only sends you something like the first 48 buffs/debuffs/dots on the target even when it actually has 49+ buffs/debuffs/dots on it. If your debuff/dot ends up in position 49+ on the list no one is seeing it.
    (1)
    Last edited by Ultimatecalibur; 07-23-2020 at 08:20 PM.

  9. #79
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by ItMe View Post
    Huh... I didn't know that.
    Thanks for the information
    It's a lot less likely to happen, to be fair. I only ran into it recently because I happened to catch a hunt train and tried to DoT the hunt. For most jobs it's a non-issue, but I feel bad for any SMN/BRD that gets caught in that.
    (0)

  10. #80
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    The UI pretty much does that as the client parses your debuff/dots and the target's buffs/debuffs to take priority to visualize. The client can not display any info that it doesn't receive. The problem was that the server wasn't and doesn't send the full list of all buffs/debuffs/dots if it exceeds a certain limit. The server only sends you something like the first 48 buffs/debuffs/dots on the target even when it actually has 49+ buffs/debuffs/dots on it. If your debuff/dot ends up in position 49+ on the list no one is seeing it.
    Idk how to tell you this, but how the UI interacts with the server is still a UI issue.

    Quote Originally Posted by Ilenya View Post
    It's a lot less likely to happen, to be fair. I only ran into it recently because I happened to catch a hunt train and tried to DoT the hunt. For most jobs it's a non-issue, but I feel bad for any SMN/BRD that gets caught in that.
    I know my timers well enough so that it doesn't affect me too badly.
    (1)

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