Most dots (Save SMN) are just a single DoT at this point so I say yes.




Most dots (Save SMN) are just a single DoT at this point so I say yes.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




Huh... I didn't know that.That didn't actually do anything (as that option is a client side culling) when the server was not sending you the info on your debuffs/dots. The server only sent out the info on about 48 buffs/debuffs/dots per target (to save on memory use/packet size) while only tracking up to about 100.
Thanks for the information


It's a lot less likely to happen, to be fair. I only ran into it recently because I happened to catch a hunt train and tried to DoT the hunt. For most jobs it's a non-issue, but I feel bad for any SMN/BRD that gets caught in that.
I agree some dots are just skill fodder (looking at you Sonic Break) but I disagree to remove all of them. SMN and BRD are dot management most notable BRD since I can’t imagine then reworking jobs to remove features.
I like DoTs for SMN, because over the years I decided to invent my own classifiers, and I call BLM "Energy Mages"... and SMN are "ENTROPY Mages".
The DoTs from a SMN, look to the Uneducated, like disease... but they're really the SMN employing Entropy to slowly and painfully "Un-do" their foes by accelerating specific, local Entropy.
And of course SCH heal by reversing Entropy.
(Just headcanon, I know)
"Rot, you pathetic fool. Mua. Muahah. MUAHAHAHAHAHAAAAA"
The pets are a nuisance, really, but hey.

No but I do want Aero III back. :P
IMO DoT's are fine in game in general. However essentially having every job possess atleast 1 DoT ability is overusing the mechanic. I feel like a number of the 1 off DoT's possessed by most DPS jobs could go away as they kind of just feel like a filler unless its built into an actual debuff that applies another effect along with it. Perfect examples of this type of debuff are seen in FFXI with Dia and Bio. Dia caused DoT but also weakened enemy defense. Bio caused DoT and also weakened enemy attack.





Removing DoTs would require a third rework for BRD, as DoTs are very heavily tied to its Repertoire mechanic that was added in the Stormblood rework. Can we please avoid that? Hasn’t that job been changed drastically enough? Besides, the job is already super basic as it is. What bit of complexity it had last expansion was removed this expansion; so I’d rather not see the DoTs go, too.
I’d rather healers get a second DoT back, too. I miss Aero III on WHM so much. It gave me more to do than Dia every 30 seconds and then spam Glare until my eyes cross. Because Hydaelyn knows you aren’t doing much in terms of healing.
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Why do people insist on asking to play jobs in the most basic iterations imaginable?
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