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  1. #11
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I could see something like this working for more extreme content, and kinda hope they embrace that a little. At least, for the fights like Memoria Misera where it's not built to give you a preview of what it'll be like in Savage.
    But as for the higher difficulties I don't see it happening. The devs like making very coreographed fights where people can plan strats, and you lose that if the fight is mainly about reacting to things as they come up.
    (0)

  2. #12
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    This is something I keep wanting more and more. While the scripted nature of FF14 is handled fairly well by the devs, I don't think it does anything for content longevity. It also creates a barrier of entry for more difficult content which isn't a problem in itself but I'd like more challenging duties that I can just jump into without memorizing them beforehand. Changing the game to move entirely away from scripted fights probably won't happen, but SE could introduce content specifically designed to be unpredictable. I think it could work for dungeons and raids alike. In order to help fit the development of this content into their resources they might try to develop it over a period of time, adding some more variation patch by patch. It would also help if the content was design from the beginning to be scalable so that increasing the difficulty to match the next level cap is just a matter of turning up some numbers. Though even if SE did decide to do this, I don't see it happening any time soon. They have recently reorganized the way that they're releasing content already with the removal of dungeons and deep dungeons and the addition of stuff like Unreal trials.
    (0)

  3. #13
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Randomness is obviously more difficult to balance; you have to make sure that no variation of attacks and mechanics can make the fight unwinnable.

    It's probably not worth the effort.
    (1)

  4. #14
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Cyreil View Post
    Rathalos embraced it.

    I think more fights like Rathalos would be interesting in terms of fight randomness, just not in every single fight from here on out.
    Rathalos also doesn't have much in the way of actual mechanics beyond "Dodge the AOE based on the tell" and "stack up to soak fireball".
    (0)

  5. #15
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    MM EX isn't really a "random" fight either. it has 3 things to watch out for, all of which are scripted in the start, random order in the back half. hardly a good example to use of true randomness.
    (0)

  6. #16
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Considering how many people really don’t like E8S’s semi-random Light Rampant mechanic, I doubt an encounter that relies purely on random mechanics would be very fun — especially for melee DPS. In the case of Hades Ex, during the first phase’s falling circles mechanic, a lot of groups just mitigate through it because it’s easier than trying to dodge them.

    Regardless, I think the more random mechanics really only belong in Extremes and up. The higher the degree of randomness of the mechanic, the harder it is to execute. I can’t imagine having to coordinate a random PF/RF party to do Limit Cut+Hawk Blasters in an Extreme fight, and we’ve already seen what Soar did to the Party Finder lol.
    (2)

  7. #17
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    Rathalos also doesn't have much in the way of actual mechanics beyond "Dodge the AOE based on the tell" and "stack up to soak fireball".
    I mean, can't that describe like 90% of other fights anyway? Dodge AoEs and stack for stuff sometimes?
    (0)

  8. #18
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Doozer View Post
    I mean, can't that describe like 90% of other fights anyway? Dodge AoEs and stack for stuff sometimes?
    Yeah but rathalos is simple to the extreme. Sit on side the entire fight
    (1)

  9. #19
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Yeah but rathalos is simple to the extreme. Sit on side the entire fight
    That definitely doesn't work. And if it's so simple people wouldn't get wrecked so much and they wouldn't have complained like they did when it first got added because there's no attack markers except the single-target fireball so they never knew when to do anything.

    If you just stand off to the side you're probably not doing anything or going to die fairly quickly when it turns around and charges you.
    (0)

  10. #20
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Doozer View Post
    That definitely doesn't work. And if it's so simple people wouldn't get wrecked so much and they wouldn't have complained like they did when it first got added because there's no attack markers except the single-target fireball so they never knew when to do anything.

    If you just stand off to the side you're probably not doing anything or going to die fairly quickly when it turns around and charges you.
    That's not what I meant. You just hug his left leg for the entirety of the last phase.


    And people can't do simple mechanics in most dungeons, of course they can't do rathalos.
    (3)

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