Quote Originally Posted by Dragonexx View Post
So after lurking around on this site for a while as well as making note of the games design, it seems a lot of it (class design, meta strategies, optimization, general gameplay) revolves around how heavily scripted fights are. Which makes me wonder, how would these things change if more random elements were introduced, primarily in regards to enemy mechanics?
Stone Vigil hard mode's final boss is about the only one that has truly "random" mechanics and that is limited to a few moves, all which have signature tells. there would have to be a massive shift in dev philosophy for them to move away from current design parameters.