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  1. #23
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by ItMe View Post
    I know this was posted awhile ago, but as far as I can tell this still hasn't been addressed so I figured I'd shed some light on the pattern.

    GNB and DNC start at 60.
    They were added in 5.0 and the pevious expansions level cap was 70.
    You have 10 levels to ease you into the class before you can start using it in the new expansion.

    RDM and SAM start at 50.
    They were added in 4.0 and the previous expansions level cap was 60.
    You have 10 levels to ease you into the class before you can start using it in the new expansion.

    AST, MCH, and DRK start at 30.
    They were added in 3.0 and the previous expansions level cap was 50.
    They gave you 20 levels to ease into them here because this is before SE decided on the "-10 levels from the previous expansions level cap" pattern.
    But they did decide in Heavensward that they didn't wanna have the new classes start at level 1 (like SCH did) because they wanted players to be able to use the new classes in the new expansion relatively quickly.
    We did discuss this as well. At the time of release those level gates made sense. They especially feared having a situation like Arcanist’s release where everyone floods the story climb on a single job. However, Arcanist was a special case scenario. Since levels transferred over from 1.0 where leveling was abusively easy, and they only added a DPS class that could heal post 30, naturally it made for longer queue times. Everyone had everything maxed so Arcanist was the only new thing to pick up.

    Then we had our HS trio. They simply didn’t want people to rush the story on a new job because it would take too much away from old content like fates and dungeon queues. However, these job unlocks are gates into the expansion. Unlike jobs that came after, which are available in ARR areas.

    Now that we are here. I’m arguing that it’s time to drop that method. We have more than enough jobs. If someone wanted to take their 80 Conjurer-Geomancer through the story immediately, that should be their prerogative. There are always new rewards to other jobs that mitigate everyone from playing the same thing through the climb. And when 1 class has 2 jobs, it helps queue times pop faster, because people will gravitate towards what ever will get them into a queue faster. On top of that, queue times are even less a problem since you now have trusts to party with as you progress the story.

    Overall, level gates acted as an artificial inhibitor that no longer serves a real purpose.
    (2)
    Last edited by AceofRains; 07-21-2020 at 10:54 PM.