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  1. #1
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Yeah... no. This is a pretty bad idea. If it had been "let's try to expand each class to have two jobs, and maybe make up classes for the only jobs, which then could have a branching path" that still would have been bad. But "let's combine jobs regardless of shared weapon, thematics, or anything else with only the loosest of justifications"? I'm good. Summoner and Scholar, if anything, should be split apart (and hopefully they're working that out if it can be done) and share less with each other. They have very unique themes and such going for them and could stand to split more with less mechanical commonality.

    In comparison to them though almost none of these jobs have anything in common. Mechanically they are all over the place, their weapons range from "kind of in the same ballpark (Paladin/Dark Knight)" to "they have zero overlap" (which is most of them). Thematically these jobs are all very different from the ones you're trying to pair them with, and even without seeing it Geomancer is an entirely separate job from White Mage, the two have next to no common ground in terms of themes. It's just... a mess. For no real reason either. It doesn't add any sort of positive gain except spending less time leveling things, but that's not really a good justification. You could just as easily solve that with some sort of bonus exp system where you get EXP for completing things you can spend on any class. But really, you should be playing the job you're leveling, so it's hardly surprising they don't do that.
    (2)

  2. #2
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MirronTulaxia View Post
    Yeah... no. This is a pretty bad idea. If it had been "let's try to expand each class to have two jobs, and maybe make up classes for the only jobs, which then could have a branching path" that still would have been bad. But "let's combine jobs regardless of shared weapon, thematics, or anything else with only the loosest of justifications"? I'm good. Summoner and Scholar, if anything, should be split apart (and hopefully they're working that out if it can be done) and share less with each other. They have very unique themes and such going for them and could stand to split more with less mechanical commonality.

    In comparison to them though almost none of these jobs have anything in common. Mechanically they are all over the place, their weapons range from "kind of in the same ballpark (Paladin/Dark Knight)" to "they have zero overlap" (which is most of them). Thematically these jobs are all very different from the ones you're trying to pair them with, and even without seeing it Geomancer is an entirely separate job from White Mage, the two have next to no common ground in terms of themes. It's just... a mess. For no real reason either. It doesn't add any sort of positive gain except spending less time leveling things, but that's not really a good justification. You could just as easily solve that with some sort of bonus exp system where you get EXP for completing things you can spend on any class. But really, you should be playing the job you're leveling, so it's hardly surprising they don't do that.
    the day they split smn and sch is the day they both die.
    (0)

  3. #3
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by MirronTulaxia View Post
    Yeah... no. This is a pretty bad idea. If it had been "let's try to expand each class to have two jobs, and maybe make up classes for the only jobs, which then could have a branching path" that still would have been bad. But "let's combine jobs regardless of shared weapon, thematics, or anything else with only the loosest of justifications"? I'm good. Summoner and Scholar, if anything, should be split apart (and hopefully they're working that out if it can be done) and share less with each other. They have very unique themes and such going for them and could stand to split more with less mechanical commonality.

    In comparison to them though almost none of these jobs have anything in common. Mechanically they are all over the place, their weapons range from "kind of in the same ballpark (Paladin/Dark Knight)" to "they have zero overlap" (which is most of them). Thematically these jobs are all very different from the ones you're trying to pair them with, and even without seeing it Geomancer is an entirely separate job from White Mage, the two have next to no common ground in terms of themes. It's just... a mess. For no real reason either. It doesn't add any sort of positive gain except spending less time leveling things, but that's not really a good justification. You could just as easily solve that with some sort of bonus exp system where you get EXP for completing things you can spend on any class. But really, you should be playing the job you're leveling, so it's hardly surprising they don't do that.

    We do not need any justifications to clean up a system that’s all over the place. Nothing would be shared but exp. you still have the same jobs, and the same kits. You only have the added benefit of a 2 for 1. The game overall has the benefit of cleaning up level gates that were pragmatic at the launch of these jobs, but now redundant 2 expansions later.

    I can understand the desire to separate Summoner and Scholor, but the fact of the matter is that they don’t need to share any abilities at all. Having them shared in a class is practical and it’s usually my go to class to level in a new expac because of the flexibility. I wish I could say the same for other jobs.

    And by the contrary, the point is for them to have less in common, but not so less as grouping something like Paladin and Astrologian.

    The whole idea came to me after reading some other players feedback about how Jobs are being homogenized because they want every job to have a spot in end game despite a meta forming around content no matter what. A system like this gives players more options of what they have isn’t meta. If they allow for this kind of flexibility they have less need to homogenize everything.
    (0)