Quote Originally Posted by Ultimatecalibur View Post
TBN, Sheltron, HoS and Raw Intuition are all in effect 20% mitigation cooldowns. TBN's 25% max hp shield is slightly better when facing less that 100% max hp tank busters due to mitigating a flat amount rather than a % percentage, equivalent when facing a 100% max hp buster and weaker when facing an over 100% max hp buster. So it is balanced with the other mitigation tools of it's tier.

Nascent Flash on the other hand turns Fellcleave and Inner Chaos into 590(1032+)/1610+ potency self heals every 25 secs at no cost in damage. Compare that to Aurora's total 1200 potency over 18s every 60s, Clemency's 1200(1800) potency at the cost of a 525 damage potency, and Abyssal Drain's 200 potency per target every 60s, and the Warrior's own self-heals Equilibrium (1200 potency every 60s) and Thrill of Battle (20% max hp every 90s). It is massively superior to every other tank self-heal.
Nascent Flash absolutely has a cost to damage, because if you use your Infuriate charges and gauge for optimal amount of healing you will lose out on DPS by losing uses of those abilities during raid buffs such as Trick Attack. Now, WAR doesn't lose on on DPS like PLD does in order to use Clemency, sure. But you either use your cooldowns for optimal healing output which costs some DPS due to losing ability uses under raid buffs, or you prioritize damage and don't get as much healing. Another point to keep a note of is that even though WAR is capable of pumping out 4.5-5k HPS, Shake it Off also counts towards your healing total, and it typically counts for around 1.2k of the WAR's HPS on average. That puts WAR's own personal healing output very close in line with how much DRK mitigates over the course of a fight with TBN (which is around 2.8-3.2k 'HPS' on average).