Quote Originally Posted by PondHollow View Post
To me that’s a perfectly acceptable treatment, infrequent and meager as it may be. I guess I’m mainly annoyed by how contrived ‘enmity’ as a concept is, especially now that healers and DPS cannot pull it off the tank. It would feel more heroic for the boss to constantly, actually trying to defeat you - by picking off healers, the people with the lowest HP, and the people with the highest DPS. That is, the same way we approach heterogeneous additional targets in groups.

Instead they take bait. That makes the boss borderline irrational.
I do think you could do some neat things with that concept. Tank Earth Anguish from E4S which will always target either of the two top enmity players. Make it instead target a DPS or healer which must be shared with a tank for that player to survive. That would play more into the tank fantasy of saving your allies.