Quote Originally Posted by wereotter View Post
Every tank has something that can be used to protect a healer. Blackest Knight, Heart of Stone, Nascent Glint, Cover/Intervention. Giving mechanics to bosses that will bust healers, especially in dungeons, would give more of a use to those skills.

I feel like they came SO close to this in Aumorot, but then chickened out with those dark sprites that tether to the healers. They make the healer receive less healing... this would have made more sense to either be a tether that makes the healer output less healing so that the party would have to focus that enemy down, or should have tethered to the tank to either force greater mitigation or inexperienced tanks to pull smaller.
TBN and Nascent Flash don't have enough use in dungeons already? Are we playing the same game?