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  1. #11
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Every tank has something that can be used to protect a healer. Blackest Knight, Heart of Stone, Nascent Glint, Cover/Intervention. Giving mechanics to bosses that will bust healers, especially in dungeons, would give more of a use to those skills.

    I feel like they came SO close to this in Aumorot, but then chickened out with those dark sprites that tether to the healers. They make the healer receive less healing... this would have made more sense to either be a tether that makes the healer output less healing so that the party would have to focus that enemy down, or should have tethered to the tank to either force greater mitigation or inexperienced tanks to pull smaller.
    (3)

  2. #12
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by wereotter View Post
    Every tank has something that can be used to protect a healer. Blackest Knight, Heart of Stone, Nascent Glint, Cover/Intervention. Giving mechanics to bosses that will bust healers, especially in dungeons, would give more of a use to those skills.

    I feel like they came SO close to this in Aumorot, but then chickened out with those dark sprites that tether to the healers. They make the healer receive less healing... this would have made more sense to either be a tether that makes the healer output less healing so that the party would have to focus that enemy down, or should have tethered to the tank to either force greater mitigation or inexperienced tanks to pull smaller.
    TBN and Nascent Flash don't have enough use in dungeons already? Are we playing the same game?
    (3)

  3. #13
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    It'd be cool, but it'd probably freak newbie healers out, especially if it required the boss to turn and move into melee range. Just imagine having your healer panic and run away, as so many people are wont to do when the boss moves towards them, heh.
    (2)

  4. #14
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,084
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    If SE wanted to force healers to heal (which they hate, last time I heard) just make more use of that idea which was in Shinryu EX; add thing appears, heal it to full or it explodes or something.
    (1)

  5. #15
    Player
    Join Date
    Jul 2020
    Posts
    128
    Quote Originally Posted by Vahlnir View Post
    What about women who play tanks? Where is THEIR sympathy? I know you're a troll, but I mightaswell have fun with it.
    Are you trying to imply that gamers should care about minorities!?
    (0)

  6. #16
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    I mean, tanks have legit DPS rotations to keep them occupied at least. Healers are the ones always complaining they're bored and have nothing to do, so I'd say a mechanic that requires awareness from the healer would get the best reception.
    (0)

  7. #17
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    TBN and Nascent Flash don't have enough use in dungeons already? Are we playing the same game?
    I'm not saying they don't have a use. I said more use. You can use Heart of Stone in a dungeon as well. The only one that rarely gets any use in a dungeon are the paladin skills. My point is that this would make the usage of them more interesting since you're not just putting them on yourself.
    (1)

  8. #18
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Lucy_Pyre View Post
    TBN and Nascent Flash don't have enough use in dungeons already? Are we playing the same game?
    They get used for self-mitigation/self-healing and not protection of others. If things were properly designed NF would be on cooldown, more often than not, because of Raw Intuition use rather than because a warrior wants self healing.

    Quote Originally Posted by Vyrerus View Post
    It'd be cool, but it'd probably freak newbie healers out, especially if it required the boss to turn and move into melee range. Just imagine having your healer panic and run away, as so many people are wont to do when the boss moves towards them, heh.
    A vast number of tank busters are actually ranged and do not care about facing.
    (2)

  9. #19
    Player
    ClickOnce's Avatar
    Join Date
    Jan 2016
    Posts
    33
    Character
    Awful Sucker
    World
    Gilgamesh
    Main Class
    Dragoon Lv 80
    This should only be in content that is extreme+. Your common dungeon tank aren't capable of using interject or stun on one mob. Heck many of them don't even seem to know what a party mitigation is for making the healers job easier. Can't add any mechanics to dungeons since that would require people who mainly run dungeons to do more than exist.
    (0)
    Why are you reading this? Keep scrolling.

  10. #20
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Over the years I have seen multiple MMO developers asked this question of why does the boss go after the tank and not the healer and the answer has always been the same.

    "Why do we have orcs and elves!??!? because we can. It would not be any fun if the boss was actually smart and just ignored the tanks the entire fight"

    FF14 also has mechanics you do not even realize that very often target the healer. All those stack mechanics with big yellow arrows?? That stuff is Square trying to change up the same old formula.
    (0)

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