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  1. #31
    Player
    Lucy_Pyre's Avatar
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    Feb 2020
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    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Which is why it is not properly designed. When the self-heal half (i.e. Nascent Flash) of the shared cooldown is being used for tank busters more than the mitigation half (Raw Intuition) something is wrong.
    Not really. WAR's thing has always been healing, Nascent Flash is just the most current iteration of that. If anything Raw Intuition should be the party-mitigation skill that we can cast on party members or ourselves, and leave Nascent as our personal mitigation ability.
    (0)

  2. #32
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Lucy_Pyre View Post
    Not really. WAR's thing has always been healing, Nascent Flash is just the most current iteration of that. If anything Raw Intuition should be the party-mitigation skill that we can cast on party members or ourselves, and leave Nascent as our personal mitigation ability.
    Raw Intuition is the older ability and was their HW mitigation skill. I know you want Bloodbath back but it and Nascent Flash are to good as costless self-heals when combined with the Fell Cleave/Inner Chaos damage bursts.
    (0)
    Last edited by Ultimatecalibur; 07-23-2020 at 08:02 AM.

  3. #33
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Raw Intuition is the older ability and was their HW mitigation skill. I know you want Bloodbath back but it and Nascent Flash are to good as costless self-heals when combined with the Fell Cleave/Inner Chaos.
    So then by that same logic we should be nerfing TBN as well, since it's a costless mitigation skill comparable to NF due to it granting a Dark Arts proc? Of course we shouldn't be nerfing TBN. Is it extremely powerful? Yes. Should it be nerfed? Not necessarily. The same train of thought applies here to Nascent Flash. As for Bloodbath, quite frankly I prefer NF over it. I like the big burst of healing more, and I also think that Nascent Flash healing is more balanced than Bloodbath healing for WAR was.
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  4. #34
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    didnt o7s have something like this and people just made paladin cover it
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  5. #35
    Player
    PondHollow's Avatar
    Join Date
    Mar 2016
    Posts
    313
    Character
    Pond Hollow
    World
    Ultros
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Duskane View Post
    didnt o7s have something like this and people just made paladin cover it
    To me that’s a perfectly acceptable treatment, infrequent and meager as it may be. I guess I’m mainly annoyed by how contrived ‘enmity’ as a concept is, especially now that healers and DPS cannot pull it off the tank. It would feel more heroic for the boss to constantly, actually trying to defeat you - by picking off healers, the people with the lowest HP, and the people with the highest DPS. That is, the same way we approach heterogeneous additional targets in groups.

    Instead they take bait. That makes the boss borderline irrational.
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  6. #36
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Lucy_Pyre View Post
    So then by that same logic we should be nerfing TBN as well, since it's a costless mitigation skill comparable to NF due to it granting a Dark Arts proc? Of course we shouldn't be nerfing TBN. Is it extremely powerful? Yes. Should it be nerfed? Not necessarily. The same train of thought applies here to Nascent Flash. As for Bloodbath, quite frankly I prefer NF over it. I like the big burst of healing more, and I also think that Nascent Flash healing is more balanced than Bloodbath healing for WAR was.
    TBN, Sheltron, HoS and Raw Intuition are all in effect 20% mitigation cooldowns. TBN's 25% max hp shield is slightly better when facing less that 100% max hp tank busters due to mitigating a flat amount rather than a % percentage, equivalent when facing a 100% max hp buster and weaker when facing an over 100% max hp buster. So it is balanced with the other mitigation tools of it's tier.

    Nascent Flash on the other hand turns Fellcleave and Inner Chaos into 590(1032+)/1610+ potency self heals every 25 secs at no cost in damage. Compare that to Aurora's total 1200 potency over 18s every 60s, Clemency's 1200(1800) potency at the cost of a 525 damage potency, and Abyssal Drain's 200 potency per target every 60s, and the Warrior's own self-heals Equilibrium (1200 potency every 60s) and Thrill of Battle (20% max hp every 90s). It is massively superior to every other tank self-heal.
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  7. #37
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PondHollow View Post
    To me that’s a perfectly acceptable treatment, infrequent and meager as it may be. I guess I’m mainly annoyed by how contrived ‘enmity’ as a concept is, especially now that healers and DPS cannot pull it off the tank. It would feel more heroic for the boss to constantly, actually trying to defeat you - by picking off healers, the people with the lowest HP, and the people with the highest DPS. That is, the same way we approach heterogeneous additional targets in groups.

    Instead they take bait. That makes the boss borderline irrational.
    I do think you could do some neat things with that concept. Tank Earth Anguish from E4S which will always target either of the two top enmity players. Make it instead target a DPS or healer which must be shared with a tank for that player to survive. That would play more into the tank fantasy of saving your allies.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #38
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    TBN, Sheltron, HoS and Raw Intuition are all in effect 20% mitigation cooldowns. TBN's 25% max hp shield is slightly better when facing less that 100% max hp tank busters due to mitigating a flat amount rather than a % percentage, equivalent when facing a 100% max hp buster and weaker when facing an over 100% max hp buster. So it is balanced with the other mitigation tools of it's tier.

    Nascent Flash on the other hand turns Fellcleave and Inner Chaos into 590(1032+)/1610+ potency self heals every 25 secs at no cost in damage. Compare that to Aurora's total 1200 potency over 18s every 60s, Clemency's 1200(1800) potency at the cost of a 525 damage potency, and Abyssal Drain's 200 potency per target every 60s, and the Warrior's own self-heals Equilibrium (1200 potency every 60s) and Thrill of Battle (20% max hp every 90s). It is massively superior to every other tank self-heal.
    Nascent Flash absolutely has a cost to damage, because if you use your Infuriate charges and gauge for optimal amount of healing you will lose out on DPS by losing uses of those abilities during raid buffs such as Trick Attack. Now, WAR doesn't lose on on DPS like PLD does in order to use Clemency, sure. But you either use your cooldowns for optimal healing output which costs some DPS due to losing ability uses under raid buffs, or you prioritize damage and don't get as much healing. Another point to keep a note of is that even though WAR is capable of pumping out 4.5-5k HPS, Shake it Off also counts towards your healing total, and it typically counts for around 1.2k of the WAR's HPS on average. That puts WAR's own personal healing output very close in line with how much DRK mitigates over the course of a fight with TBN (which is around 2.8-3.2k 'HPS' on average).
    (0)

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