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  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Every tank has something that can be used to protect a healer. Blackest Knight, Heart of Stone, Nascent Glint, Cover/Intervention. Giving mechanics to bosses that will bust healers, especially in dungeons, would give more of a use to those skills.

    I feel like they came SO close to this in Aumorot, but then chickened out with those dark sprites that tether to the healers. They make the healer receive less healing... this would have made more sense to either be a tether that makes the healer output less healing so that the party would have to focus that enemy down, or should have tethered to the tank to either force greater mitigation or inexperienced tanks to pull smaller.
    (3)

  2. #2
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by wereotter View Post
    Every tank has something that can be used to protect a healer. Blackest Knight, Heart of Stone, Nascent Glint, Cover/Intervention. Giving mechanics to bosses that will bust healers, especially in dungeons, would give more of a use to those skills.

    I feel like they came SO close to this in Aumorot, but then chickened out with those dark sprites that tether to the healers. They make the healer receive less healing... this would have made more sense to either be a tether that makes the healer output less healing so that the party would have to focus that enemy down, or should have tethered to the tank to either force greater mitigation or inexperienced tanks to pull smaller.
    TBN and Nascent Flash don't have enough use in dungeons already? Are we playing the same game?
    (3)

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    TBN and Nascent Flash don't have enough use in dungeons already? Are we playing the same game?
    I'm not saying they don't have a use. I said more use. You can use Heart of Stone in a dungeon as well. The only one that rarely gets any use in a dungeon are the paladin skills. My point is that this would make the usage of them more interesting since you're not just putting them on yourself.
    (1)

  4. #4
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    It'd be cool, but it'd probably freak newbie healers out, especially if it required the boss to turn and move into melee range. Just imagine having your healer panic and run away, as so many people are wont to do when the boss moves towards them, heh.
    (2)

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Lucy_Pyre View Post
    TBN and Nascent Flash don't have enough use in dungeons already? Are we playing the same game?
    They get used for self-mitigation/self-healing and not protection of others. If things were properly designed NF would be on cooldown, more often than not, because of Raw Intuition use rather than because a warrior wants self healing.

    Quote Originally Posted by Vyrerus View Post
    It'd be cool, but it'd probably freak newbie healers out, especially if it required the boss to turn and move into melee range. Just imagine having your healer panic and run away, as so many people are wont to do when the boss moves towards them, heh.
    A vast number of tank busters are actually ranged and do not care about facing.
    (2)

  6. #6
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    They get used for self-mitigation/self-healing and not protection of others. If things were properly designed NF would be on cooldown, more often than not, because of Raw Intuition use rather than because a warrior wants self healing.
    Things are properly designed currently, and Nascent Flash is used over Raw Intuition in almost all situations because it's simply the superior mitigation skill. But yes, let's just take away WAR's self-healing and turn Nascent into a purely party-regulated cooldown. Because it's not like WAR didn't already lose its place as the high-damage tank with ShB, why not take its other gimmick away too.
    (0)

  7. #7
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Lucy_Pyre View Post
    Things are properly designed currently, and Nascent Flash is used over Raw Intuition in almost all situations because it's simply the superior mitigation skill.
    Which is why it is not properly designed. When the self-heal half (i.e. Nascent Flash) of the shared cooldown is being used for tank busters more than the mitigation half (Raw Intuition) something is wrong.

    But yes, let's just take away WAR's self-healing and turn Nascent into a purely party-regulated cooldown. Because it's not like WAR didn't already lose its place as the high-damage tank with ShB, why not take its other gimmick away too.
    Self-healing is fine to include. In fact, I would like to see Inner Beast/Steel Cyclone split away from Fell Cleave/Decimate, have their self-healing effects restored and then have Nascent Flash partially mirror the heals from Inner Beast/Steel Cyclone on it's target.
    (0)

  8. #8
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Which is why it is not properly designed. When the self-heal half (i.e. Nascent Flash) of the shared cooldown is being used for tank busters more than the mitigation half (Raw Intuition) something is wrong.
    Not really. WAR's thing has always been healing, Nascent Flash is just the most current iteration of that. If anything Raw Intuition should be the party-mitigation skill that we can cast on party members or ourselves, and leave Nascent as our personal mitigation ability.
    (0)

  9. #9
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,072
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    If SE wanted to force healers to heal (which they hate, last time I heard) just make more use of that idea which was in Shinryu EX; add thing appears, heal it to full or it explodes or something.
    (1)

  10. #10
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    I mean, tanks have legit DPS rotations to keep them occupied at least. Healers are the ones always complaining they're bored and have nothing to do, so I'd say a mechanic that requires awareness from the healer would get the best reception.
    (0)

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