Quote Originally Posted by MistakeNot View Post
In that case, what makes you think anyone is interested in your opinion on the subject?
Don't post anything if you aren't interested in getting replies to your post.
He doesn't care what You have to say. He's providing feedback for anyone from SE scouring the forums looking for it. It also has the potential of starting a conversation amongst other players, which is the point of a public forum, he doesn't have to be intimately involved or interested in anyone else's opinion.

As for the dungeons being "difficult for those at the right gear threshold and who don't know the mechanics" is a non-argument when you consider that most of the time you get matched with at least a few endgame characters just grinding duty roulette. The point of scaling characters down is specifically to keep the content relevant, and a dungeon that you can spam one skill while watching Netflix isn't relevant. It's a question of balance and the downscaling has always been horrible as far as balance goes. Even if it were largely due to new skills, you can account for those by lowering the ilvl cap in proportion to each job's new power curve without influencing people running the dungeon for the first time.

I know a lot of people just want to turn their brains off and get the shiny loot which I don't understand but that's their prerogative and I can't blame any company for accommodating the majority of the player base but it wouldn't be hard to jack the numbers up a bit on down-scaling and make it its own queue for people who actually want to play the game.

Your points were too absurd not to address, even if I had to add a new job to the game. Everyone welcome... The Necromancer :P

Edit: Fixing typos