Honestly i think they should unnerf ARR dungeons as a start and maybe tweek it a bit in some areas to make some things a bit easier bit not by that much. Early ARR dungeons made you learn mech at a decently graduale rate imo. By having people learn earier in game that YES you need to learn mech and actually do them I believe we would have less issues with people late game not understanding they need to be done and more cohesion between the players in general. This also means it wouldnt be a shock to new players when things go from obserdly afk easy to the normal difficulty that anyone whose played through the game when they had that more gradual learning curve expect, dodging, positioning, kiting, needing to follow mech in general used to be taught in dungeons to a minimum requrement degree and just isnt anymore. I think it's lead to a larger gap between apsolute casual and extreemly hard core and increasing an anomosity between the POVs in general. No amount of skill gap closing will fix that issue and just increasing the health of something only makes things tedious when the actual fun part of doing intressting things with mech is all but removed. Also it would be nice if the brought back the optional areas in dungeons too. It can potentially give a challange, makes dungeons less one dimentional, and yet still allow for streamlining through a dungeon if desired, expecially if you dont need everything like gear from that instance. Are there flaws to that, sure, but i think it would be better than the one way or nothing direction weve been stuck following for years now. And i do think other fresh ideas would be nice too. No matter what you just cant please everyone at the same time.