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  1. #1
    Player
    Nyxheart's Avatar
    Join Date
    Jun 2017
    Posts
    11
    Character
    N'yx Yun
    World
    Siren
    Main Class
    Warrior Lv 80
    Honestly i think they should unnerf ARR dungeons as a start and maybe tweek it a bit in some areas to make some things a bit easier bit not by that much. Early ARR dungeons made you learn mech at a decently graduale rate imo. By having people learn earier in game that YES you need to learn mech and actually do them I believe we would have less issues with people late game not understanding they need to be done and more cohesion between the players in general. This also means it wouldnt be a shock to new players when things go from obserdly afk easy to the normal difficulty that anyone whose played through the game when they had that more gradual learning curve expect, dodging, positioning, kiting, needing to follow mech in general used to be taught in dungeons to a minimum requrement degree and just isnt anymore. I think it's lead to a larger gap between apsolute casual and extreemly hard core and increasing an anomosity between the POVs in general. No amount of skill gap closing will fix that issue and just increasing the health of something only makes things tedious when the actual fun part of doing intressting things with mech is all but removed. Also it would be nice if the brought back the optional areas in dungeons too. It can potentially give a challange, makes dungeons less one dimentional, and yet still allow for streamlining through a dungeon if desired, expecially if you dont need everything like gear from that instance. Are there flaws to that, sure, but i think it would be better than the one way or nothing direction weve been stuck following for years now. And i do think other fresh ideas would be nice too. No matter what you just cant please everyone at the same time.
    (1)

  2. #2
    Player
    Talking_Citrus's Avatar
    Join Date
    Jul 2019
    Posts
    10
    Character
    Informative Llama
    World
    Behemoth
    Main Class
    Conjurer Lv 52
    I like your ideas, Nyxheart. Theme park or not, fact is if you don't accurate follow the correct formula (ie responding correctly to specific mechanics or unexpected situations like pulling pats etc) you should get punished. There should be consequences for not being careful. Unfortunately, that idea seems to have been abandoned across the board in all the biggest MMORPGs... If you could name one that was still punishing, had a decent story & world building I'd be on it in a hot minute. This is more of a short rant but feels to me like mmorpgs have turned into online single-player focused experiences that friends can enjoy together and people can power trip on with no effort. "Play it your way" is good and all, but if your way is to try to speed run everything, spam click through dialogue and afk during mandatory cutscenes you're just playing the wrong genre, there are no two ways about it.

    Not every game is meant for everyone, and that's fine. The sad thing is though, it feels like this entire genre has slid from its original idea of socially focused role playing experiences that felt rewarding both through the connections you made with other people and the struggles you overcame in PvE (be it dungeons, just normal quests or end game content - it all used to be challenging in the early days. Think of vanilla WoW before the Pre-BC nerf patch or Everquest).

    Now, I don't even know what I'd call it but absolutely none of that remains. Social aspects? Fuck social elements when you can just click a button and have 4 people magically appear like AI would. Why would you even talk to them? You can just do the same thing for your next run. No need to get along and run more dungeons together, fuck these guys and just get new ones. Challenge? Like many of you have pointed out, if there's any challenge at all now it's stacked at the endgame with a seeming disregard for the fact that endgame will always only be a FRACTION of the available content, every expansion further increasing the problem of a game full of completely pointless content if you the systems in place don't allow for a level 30 (for example) dungeon to feel how it SHOULD feel for level 30 players even if a SINGLE group member is downscaled.

    It's just sad to see what was such an awesome genre from which I have so many amazing memories has gone so far in a different, completely unnecessary direction, to chase the money. Yeah, they're all businesses and businesses aim for the fattest bottom line, but I miss the days when games were made with passion, for people who were passionate about games. Now it's just such a bland commercialized experience, it's unrecognizable. Only reason I find myself playing mmos at all anymore is every couple years I'll give it another go in hopes that there have been enough tweaks to provide a passable experience, but I feel like what old school mmo players learned an mmo was is just dead.
    (0)