Quote Originally Posted by HeulGDarian View Post
ill humbly disagree, for 2 main reasons
1) this is the other extreme
2) there is not at least one single complex job per role for people to have fun . everything is accessible but a person wanting a job that isnt patronising him and handholding him , because they are already experienced and simply want something a cut above in challenge , isnt an unreasonable request to have.
So the problem since 2008 is the idea of meta. Even if Square Enix said ok guy you now have talent rows and in that talent row for Paladin you have 3 choices now where you could customize Prominence in various ways. What Square Enix understands and especially Yoshida is it is a false choice because there will always be a better option.

The only real question Square Enix needs to answer this difficulty question is if they increase the scale does it give a gear reward. Personally I see people farming hunts so why not a currency reward like Alegory?!??! PERSONALLY I wish they would design an entire cosmetic system around a Mythic system without gear rewards.

Some super exclusive titles, mounts and gear skins for someone who finishes the Ultimate version of each dungeon. In the end gear is just some item with higher numbers that top end people could care less about but some exclusive title means something to the people that want that content.