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  1. #11
    Player
    Kanjien's Avatar
    Join Date
    Jun 2018
    Posts
    17
    Character
    Kanjien Stormbow
    World
    Malboro
    Main Class
    Fisher Lv 57
    Quote Originally Posted by MistakeNot View Post
    In that case, what makes you think anyone is interested in your opinion on the subject?
    Don't post anything if you aren't interested in getting replies to your post.
    My thoughts exactly!
    (3)

  2. #12
    Player
    dialectics's Avatar
    Join Date
    Jun 2020
    Posts
    8
    Character
    Lieutenant Ripley
    World
    Phoenix
    Main Class
    Armorer Lv 80
    Add a hardmode or mythic + versions. Totally agree.
    (2)

  3. #13
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    OP, I want that too, but I feel like the player base isn't ready for it.
    I feel like what we need are more tools in game for helping the player improve.
    When I started I played for about a year before I realized everything I was doing as SMN was wrong, the game had never really taught me how to play, and I had so much unlearning to do I just ditched the class (despite how much I liked it). As it stands there's still very little to tell a player that they're doing well beyond "did you die?" And if they had more tools in game to help people improve the community would be better prepared for harder content.
    As it stands the average player is just... too not good.
    (3)

  4. #14
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Some dungeons in the past have been nerfed because people couldn't handle the sudden increase in damage. Stone Vigil is one of them. And mostly because it's required for story progression.

    And increasing difficulty may be difficult across the board when you have people struggling on the following dungeons:

    Stone Vigil [normal]
    Dzemael Darkhold
    Aurum Vale
    Pharos Sirius [normal, even after the nerfs]
    The Keeper of the Lake [mostly on the last boss]
    Wanderer's Palace (Hard) with bad healers and tanks
    The Vault
    The Great Gubal Library [normal]
    Bardam's Mettle
    Doma Castle
    Castrum Abania
    The Burn

    In short, average player skill may need to go up if you want dungeons to have increased difficulty.
    (4)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  5. #15
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by RokkuEkkusu View Post
    Some dungeons in the past have been nerfed because people couldn't handle the sudden increase in damage. Stone Vigil is one of them. And mostly because it's required for story progression.

    And increasing difficulty may be difficult across the board when you have people struggling on the following dungeons:

    Stone Vigil [normal]
    Dzemael Darkhold
    Aurum Vale
    Pharos Sirius [normal, even after the nerfs]
    The Keeper of the Lake [mostly on the last boss]
    Wanderer's Palace (Hard) with bad healers and tanks
    The Vault
    The Great Gubal Library [normal]
    Bardam's Mettle
    Doma Castle
    Castrum Abania
    The Burn

    In short, average player skill may need to go up if you want dungeons to have increased difficulty.
    and ofc the best way to do this is by making every job the same and easier \o/. oh w8
    (4)

  6. #16
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HeulGDarian View Post
    and ofc the best way to do this is by making every job the same and easier \o/. oh w8
    People always complain about something until it is gone. Other MMO's out there are so far out of the reservation when it comes to class design you can barely recognize or understand how to even play classes anymore. I'll take FF14 design decisions ANYYYYYYYYYYYYYYYYYday over some of the other options out there.
    (3)

  7. #17
    Player
    Zehrek's Avatar
    Join Date
    Apr 2015
    Posts
    2
    Character
    Zehrek Destra
    World
    Zalera
    Main Class
    Arcanist Lv 60
    I've been wanting something similar to FF14 for years now. I thought with the linearity of the ShB dungeon content, they were aiming for that.
    (1)

  8. #18
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Puremallace View Post
    People always complain about something until it is gone. Other MMO's out there are so far out of the reservation when it comes to class design you can barely recognize or understand how to even play classes anymore. I'll take FF14 design decisions ANYYYYYYYYYYYYYYYYYday over some of the other options out there.
    ill humbly disagree, for 2 main reasons
    1) this is the other extreme
    2) there is not at least one single complex job per role for people to have fun . everything is accessible but a person wanting a job that isnt patronising him and handholding him , because they are already experienced and simply want something a cut above in challenge , isnt an unreasonable request to have.
    (5)

  9. #19
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by HeulGDarian View Post
    2) there is not at least one single complex job per role for people to have fun . everything is accessible but a person wanting a job that isnt patronising him and handholding him , because they are already experienced and simply want something a cut above in challenge , isnt an unreasonable request to have.
    Because people said "why would I play NIN? It's more work for, at best, around the same outcome." And then SE had to change it.
    (0)
    Last edited by ItMe; 07-19-2020 at 12:19 AM.

  10. #20
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ItMe View Post
    Because people said "why would I play NIN? It's more work for, at best, around the same outcome." And then SE had to change it.
    Well they should have increased the outcome. especially since now i see NINs saying the job is now boring to them cause most of the time you 1 2 3. I really hope SE picks up on this and we dont see another ACCESSIBILITY changes next expansion.


    "looks at 5.3 translation" "we made BA more accessible by introducing an easy mode"

    FUCK
    (5)

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