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  1. #1
    Player
    Aelio's Avatar
    Join Date
    May 2018
    Location
    IL
    Posts
    38
    Character
    Aelio Reonin
    World
    Jenova
    Main Class
    White Mage Lv 90

    Increase Difficulty of Dungeons

    Hello,

    Can we please increase the difficulty of dungeons? And perhaps the game as a whole?

    It saddens me that there is all of this seemingly great content from ARR, Heavensward, and Stormblood but it poses little to no challenge.

    I recently ran The Stone Vigil, a level 41 dungeon, on an alt, and I couldn't believe how easy it was. The tank pulled multiple rooms at once, more than I had ever seen before, was able to stay alive no problem and I flew through the dungeon faster than I ever have before.

    This kind of play style may be suitable for some but I am not a fan. I need a challenge to enjoy a game. If everything is a cake walk, I am going to lose interest as I am already beginning to do.

    I always thought that our gear was down leveled enough so that even old content would provide a reasonable challenge, be engaging and fun to complete again. Now though, it feels like the majority of the game, dungeons, and bosses are a complete joke.

    I know there are aspects of Shadowbrings that provides more of a challenge, raiding being one of them but what happened to the other 90% of the game?

    I would love to see an increase in difficulty around the board.

    The lack of difficulty poses a problem as well. People get so used to barely doing anything and coasting through the game until they are faced with a dungeon that has maybe 1 or 2 mechanics that simply can't be ignored and all of a sudden nobody knows how to act.

    This game should be constantly challenging you and steadily increasing in difficulty and demanding more from you until it reaches an appropriate level and remains consistent.

    Without difficulty, your content becomes meaningless filler with no purpose. This is just sad. If things stay this way I have to say, I won't be playing for much longer, what is the point?

    While I don't raid that much, I have enjoyed it in the past and would maybe get more into it when I'm ready to but if the other 90% of the game is a joke why would I care?

    This really needs to be fixed and I'm not sure how it got so bad. At the very least, properly scale us back in these lower level dungeons so we can have a challenge.

    Thanks
    (14)

  2. #2
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Aelio View Post
    Hello,

    Can we please increase the difficulty of dungeons? And perhaps the game as a whole?

    It saddens me that there is all of this seemingly great content from ARR, Heavensward, and Stormblood but it poses little to no challenge.

    I recently ran The Stone Vigil, a level 41 dungeon, on an alt, and I couldn't believe how easy it was. The tank pulled multiple rooms at once, more than I had ever seen before, was able to stay alive no problem and I flew through the dungeon faster than I ever have before.

    This kind of play style may be suitable for some but I am not a fan. I need a challenge to enjoy a game. If everything is a cake walk, I am going to lose interest as I am already beginning to do.

    I always thought that our gear was down leveled enough so that even old content would provide a reasonable challenge, be engaging and fun to complete again. Now though, it feels like the majority of the game, dungeons, and bosses are a complete joke.

    I know there are aspects of Shadowbrings that provides more of a challenge, raiding being one of them but what happened to the other 90% of the game?

    I would love to see an increase in difficulty around the board.

    The lack of difficulty poses a problem as well. People get so used to barely doing anything and coasting through the game until they are faced with a dungeon that has maybe 1 or 2 mechanics that simply can't be ignored and all of a sudden nobody knows how to act.

    This game should be constantly challenging you and steadily increasing in difficulty and demanding more from you until it reaches an appropriate level and remains consistent.

    Without difficulty, your content becomes meaningless filler with no purpose. This is just sad. If things stay this way I have to say, I won't be playing for much longer, what is the point?

    While I don't raid that much, I have enjoyed it in the past and would maybe get more into it when I'm ready to but if the other 90% of the game is a joke why would I care?

    This really needs to be fixed and I'm not sure how it got so bad. At the very least, properly scale us back in these lower level dungeons so we can have a challenge.

    Thanks
    What you speak of is wanting a better difficulty curve, its a fair enough request considering how easy the game starts and how easy it ends. However you just opened a big can of worms so brace yourself.
    (8)

  3. #3
    Player
    Aelio's Avatar
    Join Date
    May 2018
    Location
    IL
    Posts
    38
    Character
    Aelio Reonin
    World
    Jenova
    Main Class
    White Mage Lv 90
    @HeulGDarian

    It makes no difference to me what can I opened. What I'm saying is true, I'm not interested in debating it and will likely ignore any replies this thread receives because nobody can change my mind on this and I'm also just simply not interested in others' opinions on the subject.

    I merely posted to get the word out and say my peace, whatever comes after it is irrelevant to me unless the difficulty is actually increased, then I'd care but I have my expectations in the proper place.
    (1)
    Last edited by Aelio; 07-17-2020 at 02:39 AM.

  4. #4
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Aelio View Post
    It makes no difference to me what can I opened. What I'm saying is true, I'm not interested in debating it and will likely ignore any replies this thread receives because nobody can change my mind on this and I'm also just simply not interested in others' opinions on the subject.
    In that case, what makes you think anyone is interested in your opinion on the subject?
    Don't post anything if you aren't interested in getting replies to your post.
    (8)

  5. #5
    Player
    Kanjien's Avatar
    Join Date
    Jun 2018
    Posts
    17
    Character
    Kanjien Stormbow
    World
    Malboro
    Main Class
    Fisher Lv 57
    Quote Originally Posted by MistakeNot View Post
    In that case, what makes you think anyone is interested in your opinion on the subject?
    Don't post anything if you aren't interested in getting replies to your post.
    My thoughts exactly!
    (3)

  6. #6
    Player
    dialectics's Avatar
    Join Date
    Jun 2020
    Posts
    8
    Character
    Lieutenant Ripley
    World
    Phoenix
    Main Class
    Armorer Lv 80
    Add a hardmode or mythic + versions. Totally agree.
    (2)

  7. #7
    Player
    Zehrek's Avatar
    Join Date
    Apr 2015
    Posts
    2
    Character
    Zehrek Destra
    World
    Zalera
    Main Class
    Arcanist Lv 60
    I've been wanting something similar to FF14 for years now. I thought with the linearity of the ShB dungeon content, they were aiming for that.
    (1)

  8. #8
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    OP, I want that too, but I feel like the player base isn't ready for it.
    I feel like what we need are more tools in game for helping the player improve.
    When I started I played for about a year before I realized everything I was doing as SMN was wrong, the game had never really taught me how to play, and I had so much unlearning to do I just ditched the class (despite how much I liked it). As it stands there's still very little to tell a player that they're doing well beyond "did you die?" And if they had more tools in game to help people improve the community would be better prepared for harder content.
    As it stands the average player is just... too not good.
    (3)

  9. #9
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Some dungeons in the past have been nerfed because people couldn't handle the sudden increase in damage. Stone Vigil is one of them. And mostly because it's required for story progression.

    And increasing difficulty may be difficult across the board when you have people struggling on the following dungeons:

    Stone Vigil [normal]
    Dzemael Darkhold
    Aurum Vale
    Pharos Sirius [normal, even after the nerfs]
    The Keeper of the Lake [mostly on the last boss]
    Wanderer's Palace (Hard) with bad healers and tanks
    The Vault
    The Great Gubal Library [normal]
    Bardam's Mettle
    Doma Castle
    Castrum Abania
    The Burn

    In short, average player skill may need to go up if you want dungeons to have increased difficulty.
    (4)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  10. #10
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by RokkuEkkusu View Post
    Some dungeons in the past have been nerfed because people couldn't handle the sudden increase in damage. Stone Vigil is one of them. And mostly because it's required for story progression.

    And increasing difficulty may be difficult across the board when you have people struggling on the following dungeons:

    Stone Vigil [normal]
    Dzemael Darkhold
    Aurum Vale
    Pharos Sirius [normal, even after the nerfs]
    The Keeper of the Lake [mostly on the last boss]
    Wanderer's Palace (Hard) with bad healers and tanks
    The Vault
    The Great Gubal Library [normal]
    Bardam's Mettle
    Doma Castle
    Castrum Abania
    The Burn

    In short, average player skill may need to go up if you want dungeons to have increased difficulty.
    and ofc the best way to do this is by making every job the same and easier \o/. oh w8
    (4)

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