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  1. #1
    Player
    st0ut717's Avatar
    Join Date
    Aug 2020
    Posts
    18
    Character
    Aloy Skobet
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    thats what savage and extereme are for.
    (1)

  2. #2
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by st0ut717 View Post
    thats what savage and extereme are for.
    I just wish there was more extreme content. There's not really many extreme trials which is kinda of a bummer, cause those are the perfect difficulty for me tbh.

    I would love to see four man extremes or extreme four man dungeons with mob pulls that actually require some thought. For example, there's a big bad mob that's empowered by all the other mobs nearby. So, the tank baits him somewhere and the healer keeps him asleep. Now the the DPS have to burn down the smaller guys as fast as possible before the big bad mob becomes immune to sleep. Like a mini-DPS check.

    Ofc this isn't exactly the most ideal plan, but something like that. To make use of all our role actions which have practically been forgotten about.
    (1)
    Last edited by Sazuzaki; 12-13-2021 at 01:25 PM.

  3. #3
    Player
    ijuakos_xqwzts's Avatar
    Join Date
    Oct 2013
    Posts
    161
    Character
    Erin Grayfox
    World
    Goblin
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Aelio View Post
    Hello,

    Can we please increase the difficulty of dungeons? And perhaps the game as a whole?

    It saddens me that there is all of this seemingly great content from ARR, Heavensward, and Stormblood but it poses little to no challenge.

    I recently ran The Stone Vigil, a level 41 dungeon, on an alt, and I couldn't believe how easy it was. The tank pulled multiple rooms at once, more than I had ever seen before, was able to stay alive no problem and I flew through the dungeon faster than I ever have before.

    This kind of play style may be suitable for some but I am not a fan. I need a challenge to enjoy a game. If everything is a cake walk, I am going to lose interest as I am already beginning to do.

    I always thought that our gear was down leveled enough so that even old content would provide a reasonable challenge, be engaging and fun to complete again. Now though, it feels like the majority of the game, dungeons, and bosses are a complete joke.

    I know there are aspects of Shadowbrings that provides more of a challenge, raiding being one of them but what happened to the other 90% of the game?

    I would love to see an increase in difficulty around the board.

    The lack of difficulty poses a problem as well. People get so used to barely doing anything and coasting through the game until they are faced with a dungeon that has maybe 1 or 2 mechanics that simply can't be ignored and all of a sudden nobody knows how to act.

    This game should be constantly challenging you and steadily increasing in difficulty and demanding more from you until it reaches an appropriate level and remains consistent.

    Without difficulty, your content becomes meaningless filler with no purpose. This is just sad. If things stay this way I have to say, I won't be playing for much longer, what is the point?

    While I don't raid that much, I have enjoyed it in the past and would maybe get more into it when I'm ready to but if the other 90% of the game is a joke why would I care?

    This really needs to be fixed and I'm not sure how it got so bad. At the very least, properly scale us back in these lower level dungeons so we can have a challenge.

    Thanks
    I chuckled a little when I read this. Momentarily, tanks have slowed down to pulling one group at a time instead of several groups. It was pretty nice. Healing was tricky, but doable. Now, they're back to "balls-to-the-wall" ludicrous speed pulls.
    (0)

  4. 12-13-2021 12:07 PM
    Reason
    Unnecessarly negative.

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