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  1. 07-21-2020 09:32 PM

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by rsod View Post
    No, thank you. Please do not increase difficulty of the game.
    We're not talking about making the general level of difficulty higher.
    We're talking about adding some new hard content for the crowds that want it.
    Like Savage, no one would have to do it and you'd be fine to relax and enjoy the content you're currently relaxing and enjoying.
    (0)

  3. #3
    Player
    Anya_Synia's Avatar
    Join Date
    Jul 2017
    Posts
    117
    Character
    Anya Synia
    World
    Moogle
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ItMe View Post
    We're not talking about making the general level of difficulty higher.
    We're talking about adding some new hard content for the crowds that want it.
    Like Savage, no one would have to do it and you'd be fine to relax and enjoy the content you're currently relaxing and enjoying.
    The only problem with that is you run the risk of noone running the content, people will either complain it's too difficult and party finder groups, that do the high end content, will rather do the extreme trails and savage raids because it's much quicker than a dungeon.
    (0)

  4. #4
    Player
    Nucah's Avatar
    Join Date
    May 2017
    Posts
    55
    Character
    Nucah Caellum
    World
    Malboro
    Main Class
    Lancer Lv 100
    Others have said this as well, so apologies if it's duplicative but I would absolutely consider looking into current extreme and savage content.

    Extremes are not the hardest content but they are typically more difficult than a dungeon (unless it's something like Bismarck back in the day ) and savages (especially this tier) offer a good amount of difficulty and coordination. Shiva was a very challenging fight (imo) and I think if you like hard, challenging content, you'd likely enjoy that.

    Lastly, there is ultimate fights as well. Dungeons were never made to be for the hardcore. I would love to see different difficulty levels of dungeons for sure but for now, you can't scratch that itch with the available content that I've mentioned above.

    Good luck!
    (0)

  5. #5
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    I would love to see Savage dungeons, or maybe revamp the current Savage system and just do one great big eight man dungeon with checkpoints, they'd have to change the loot system to that of the normal raids or if someone jumps in too far ahead they'll lose out on loot for the week. They had something going with Coils and Alex, but eventually they made them into harder Extreme trials since Stormblood.
    (1)

  6. #6
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    How I would fix difficulty:
    1. In game leaderboards utilizing the timer that exist when you solo an instance
    2. No gear reward as this would only be for people looking for smack talking rights and a challenge
    3. Allow people to add modifiers to dungeon when that they can pick in the duty finder. Maybe five options like Bosses do 1x, 2x, 3x, 4x more damage.

    This system allows you to pick an ARR dungeon to speedrun with friends but with different modifiers. Loot would be no concern because you would need max ilvl anyways. Add an entire set of achievements around this system with titles and mounts if you want.

    Anyone asking for a Mythic system from WoW with gear rewards can feel free to go see my thread below about why that system is busted for a majority of the playerbase and how it throws a major wrench into current FF14 gearing. The people asking for more difficult content are normally geared out of this world anyways and want a system they can challenge themselves in.
    (0)
    Last edited by Puremallace; 07-30-2020 at 08:58 PM.

  7. #7
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Puremallace View Post
    How I would fix difficulty:
    1. In game leaderboards utilizing the timer that exist when you solo an instance
    2. No gear reward as this would only be for people looking for smack talking rights and a challenge
    3. Allow people to add modifiers to dungeon when that they can pick in the duty finder. Maybe five options like Bosses do 1x, 2x, 3x, 4x more damage.

    This system allows you to pick an ARR dungeon to speedrun with friends but with different modifiers.
    [...]
    The people asking for more difficult content are normally geared out of this world anyways and want a system they can challenge themselves in.
    Leaderboards don't make content harder.
    They're just there for people who wanna over perform at the already manageable content.

    And there's a lot more to good difficulty than just "enemies do more damage."

    Speedruns are a different kind of challenge than what we're asking for when we say we want harder dungeons. Or at least I'm not.
    (1)

  8. #8
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ItMe View Post
    Leaderboards don't make content harder.
    They're just there for people who wanna over perform at the already manageable content.

    And there's a lot more to good difficulty than just "enemies do more damage."

    Speedruns are a different kind of challenge than what we're asking for when we say we want harder dungeons. Or at least I'm not.
    People seem obsessed with bringing a WoW mythic system to FF14 not understanding there is an entire site named Raider.IO on the side not run by Blizzard that runs the entire system that players are required to download.

    Anyone who actually grinds that content and considers it their main content they could care less about gear but pushing higher up and at quicker speeds. You can stick a bunch of affixes that do various things like they do over in WoW but just be aware that if they tie gear to it would be a disaster in ff14.
    (2)

  9. #9
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Personally I’d make dungeons more complex, add a few more lethal mechanics here and DPS checks there and maybe a more aggressive Enrage. Maybe instead of trash mobs bum rushing the tank have DPS prioritize deadlier mobs ie Killer Bees in Quran and the dragons in Snowcloak. Maybe have a few mobs have notable tank busters have aliments like poison and paralyze be more common. Have Stuns be worth using, have floor hazards honestly I’ll I mentioned has been done before in early ARR and HW content and even some Late SB. But for some odd reason the games gotten a lot easier in the dungeon department due to the sheer lack of hazards I mean Anyder first room is a bore, second room and third is only fun if your a healer with average Tank. And bosses are meh.
    (1)

  10. #10
    Player
    Kiarin's Avatar
    Join Date
    Jun 2020
    Posts
    21
    Character
    Kiari Elmynn
    World
    Phoenix
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jirah View Post
    Maybe instead of trash mobs bum rushing the tank have DPS prioritize deadlier mobs ie Killer Bees in Quran and the dragons in Snowcloak. Maybe have a few mobs have notable tank busters have aliments like poison and paralyze be more common. Have Stuns be worth using, have floor hazards honestly I’ll I mentioned has been done before in early ARR and HW content and even some Late SB.
    That's right. To make dungeons more difficult and fun, one needs not to increase mobs' DPS and HP mindlessly, but to add different mechanics. For example, in every pack can be added randomly:
    - A heavy-hitting mob hidden inside a pack, needs to be sniped, like Quarn bee.
    - A heavy-hitting mob that is invuln until other mobs are dead, needs to be separated and sleeped.
    - A mob that can be damaged only from front/back, needs to be positioned right.
    - A mob that has a ton of HP but takes 5x damage from DoTs.

    And so on. That will also increase replayability, as every dungeon run will meet new composition of such mobs.
    (2)

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