So the problem since 2008 is the idea of meta. Even if Square Enix said ok guy you now have talent rows and in that talent row for Paladin you have 3 choices now where you could customize Prominence in various ways. What Square Enix understands and especially Yoshida is it is a false choice because there will always be a better option.ill humbly disagree, for 2 main reasons
1) this is the other extreme
2) there is not at least one single complex job per role for people to have fun . everything is accessible but a person wanting a job that isnt patronising him and handholding him , because they are already experienced and simply want something a cut above in challenge , isnt an unreasonable request to have.
The only real question Square Enix needs to answer this difficulty question is if they increase the scale does it give a gear reward. Personally I see people farming hunts so why not a currency reward like Alegory?!??! PERSONALLY I wish they would design an entire cosmetic system around a Mythic system without gear rewards.
Some super exclusive titles, mounts and gear skins for someone who finishes the Ultimate version of each dungeon. In the end gear is just some item with higher numbers that top end people could care less about but some exclusive title means something to the people that want that content.
That's also something I don't understand. Why can't we have jobs on a scale where some are easier, so are harder to master. I get that we have that to some extent, but c'mon, SE. This is just patronising. Instead of some people loving a class that's hard to master everybody gets to feel 'meh' about all of them. lol I'm exaggerating, I know, but still.
And what's wrong with getting a DF - level synced option? Just slap some more daily EXP on that one and boom. See how easy that was? I'd get a kick out of that one. lol As an AST main I'm close to falling asleep in non current content and DPS classes aren't much better. I don't want to use PF. I just want to queue something random that's challenging and doesn't require weeks of training like savage (which I do, don't get me wrong).
The difficulty along with the homogenisation brings me close to quitting to be honest. Eh. We'll see how 6.0 will turn out. /sigh
I would like more of a challenge that doesn’t include damage sponges. I enjoyed the various traps and puzzles that keep us on our feet what we kill the adds. I wish they added that more of that sort of difficulty.
youre misunderstanding something , job complexity/difficulty doesnt equate to dungeon/trial/savage/super savage difficulty. What i want is that jobs become more complex , stormblood to me was complex enough that i could enjoy doing dungeons without feeling bored even though dungeons are unquestionable the most boring content in the game. Now that the game has taken complexity away not just from my main job ,but also from the healers , the tanks , NIN , MCH , i simply cant enjoy the worst this game has to offer.
Its not about meta choices , even though the removal of mana shift , convalescense , ultimatum as well as all the other role abilities that got removed , simply sucks. Not to mention the reasoning they gave for their removal was that nobody used them, yet any coordianted group did use manashift and any heal and tank cooldown was in no way useless in fact it helped with their oh so beloved ACCESSIBILITY cause it made tanking easier. Also one of the stuff they gave in return was Sleep as a healer role class , which actually is useless. So whats all this about then? they didnt get removed cause they werent used cause manashift was used , they didnt get removed cause they were useless since all the cooldowns they removed were indeed usefull , they didnt get removed for accessibility cause those that got removed made stuff easier for new players . Well ill tell you why they got removed , they got removed just cause the devs wanted to remove them , to keep the game fresh as well as for the overall balance.
Ultimatum isnt needed anymore with the new aggro
Convalescense and the healer equivalent would be too broken since with good coordination and luck you could already hit 32 k crit addlo
mana shift got removed cause reasons. even with the homogenization of mana it would still be usefull
In the end the devs wanted to change the gameplay some people like it other people dont personally i dont count click one button, as gameplay . neither do i condone the removal of so much without giving anything back especially since it right out broke said jobs .
I never understood why they dont just add a Mythic+ SystemHello,
Can we please increase the difficulty of dungeons? And perhaps the game as a whole?
It saddens me that there is all of this seemingly great content from ARR, Heavensward, and Stormblood but it poses little to no challenge.
I recently ran The Stone Vigil, a level 41 dungeon, on an alt, and I couldn't believe how easy it was. The tank pulled multiple rooms at once, more than I had ever seen before, was able to stay alive no problem and I flew through the dungeon faster than I ever have before.
This kind of play style may be suitable for some but I am not a fan. I need a challenge to enjoy a game. If everything is a cake walk, I am going to lose interest as I am already beginning to do.
I always thought that our gear was down leveled enough so that even old content would provide a reasonable challenge, be engaging and fun to complete again. Now though, it feels like the majority of the game, dungeons, and bosses are a complete joke.
I know there are aspects of Shadowbrings that provides more of a challenge, raiding being one of them but what happened to the other 90% of the game?
I would love to see an increase in difficulty around the board.
The lack of difficulty poses a problem as well. People get so used to barely doing anything and coasting through the game until they are faced with a dungeon that has maybe 1 or 2 mechanics that simply can't be ignored and all of a sudden nobody knows how to act.
This game should be constantly challenging you and steadily increasing in difficulty and demanding more from you until it reaches an appropriate level and remains consistent.
Without difficulty, your content becomes meaningless filler with no purpose. This is just sad. If things stay this way I have to say, I won't be playing for much longer, what is the point?
While I don't raid that much, I have enjoyed it in the past and would maybe get more into it when I'm ready to but if the other 90% of the game is a joke why would I care?
This really needs to be fixed and I'm not sure how it got so bad. At the very least, properly scale us back in these lower level dungeons so we can have a challenge.
Thanks
The place where complex and bloated crosses the line for various people. Some of the classes feel pretty good and others are hurting due to the GCD. I cannot disagree with much of anything you typed as atleast with someone who has an opinion you know how to correctly defend it.
I created a thread listing out the problems with M+. Main issue is the gear and having to refarm it. No real reason they could not create a system specifically designed for speed running and not some alternate gearing system.
Blizzard seriously screwed up by making it an alternate gearing system.
I see the problems with the gear spiral, but i don't think there should be anything specific about m+ gear here. Just don't drop special gear, let ppl use their normal stuff. Maybe even scale it down to adjust difficulty. Just give people a challenge in smaller (4ppl) instances if they want it.
Play the more difficult content! Problem solved
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