Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 60

Hybrid View

  1. #1
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HeulGDarian View Post
    and ofc the best way to do this is by making every job the same and easier \o/. oh w8
    People always complain about something until it is gone. Other MMO's out there are so far out of the reservation when it comes to class design you can barely recognize or understand how to even play classes anymore. I'll take FF14 design decisions ANYYYYYYYYYYYYYYYYYday over some of the other options out there.
    (3)

  2. #2
    Player
    Talking_Citrus's Avatar
    Join Date
    Jul 2019
    Posts
    10
    Character
    Informative Llama
    World
    Behemoth
    Main Class
    Conjurer Lv 52

    You're missing the point.

    Quote Originally Posted by MistakeNot View Post
    In that case, what makes you think anyone is interested in your opinion on the subject?
    Don't post anything if you aren't interested in getting replies to your post.
    He doesn't care what You have to say. He's providing feedback for anyone from SE scouring the forums looking for it. It also has the potential of starting a conversation amongst other players, which is the point of a public forum, he doesn't have to be intimately involved or interested in anyone else's opinion.

    As for the dungeons being "difficult for those at the right gear threshold and who don't know the mechanics" is a non-argument when you consider that most of the time you get matched with at least a few endgame characters just grinding duty roulette. The point of scaling characters down is specifically to keep the content relevant, and a dungeon that you can spam one skill while watching Netflix isn't relevant. It's a question of balance and the downscaling has always been horrible as far as balance goes. Even if it were largely due to new skills, you can account for those by lowering the ilvl cap in proportion to each job's new power curve without influencing people running the dungeon for the first time.

    I know a lot of people just want to turn their brains off and get the shiny loot which I don't understand but that's their prerogative and I can't blame any company for accommodating the majority of the player base but it wouldn't be hard to jack the numbers up a bit on down-scaling and make it its own queue for people who actually want to play the game.

    Your points were too absurd not to address, even if I had to add a new job to the game. Everyone welcome... The Necromancer :P

    Edit: Fixing typos
    (1)

  3. #3
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    You have to remember a few things. When you queue in that instance most of the people are wearing gear multiple ilvls higher then that dungeon. So if it were scaled around ilvl 70 then someone who is 80 queuen might be in 490ilvl gear.

    The dungeon is supposed to auto adjust that gear and abilities to ilvl 70 but that is not always a smooth process so you go in a nuke the instance especially with a very geared tank and healer. Any healer in gear that is actually lvl 41 for Stone Vigil would not be able to keep up with the healing demand.

    There is also hard modes for Stone Vigil that I never see anyone chain pull.
    (2)

  4. #4
    Player
    Aelio's Avatar
    Join Date
    May 2018
    Location
    IL
    Posts
    38
    Character
    Aelio Reonin
    World
    Jenova
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Puremallace View Post
    Any healer in gear that is actually lvl 41 for Stone Vigil would not be able to keep up with the healing demand.
    That's what I thought too but the healer was leveling and only in around level 35 gear. Another reason I was surprised we were clearing everything as quickly as we were.

    Quote Originally Posted by Puremallace View Post
    So if it were scaled around ilvl 70 then someone who is 80 queuen might be in 490ilvl gear.
    Isn't level 70 ilvl around 400?

    I have to admit I did just run Aurum Vale and it was more challenging than expected given the tank had good gear. Sometimes the scaling does seem better and you can have fun and feel engaged but that Stone Vigil run really surprised me.
    (2)

  5. #5
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Main Scenario quest are a good example where the ilvl is supposed to be adjusted by bosses just get nuked. The ability sets are different also. This is just my best guess as to why it got pulled so quickly. That tank was probably geared and that healer was sweating lol
    (1)

  6. #6
    Player
    Leareaux's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Sinking Stone
    World
    Hyperion
    Main Class
    Archer Lv 80
    Old dungeons are geared for older ability kits. New jobs and updated kits are usually scaled for end-level content. RDM is a prime example of potency being broken at early level.
    (2)

  7. #7
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    public forums are not echo chambers! helloooo. helllooooo helllooooo helloooooooo
    (2)

  8. #8
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Aelio View Post
    Hello,

    Can we please increase the difficulty of dungeons? And perhaps the game as a whole?
    Why? If you want a challenge there is Savage/Ultimate - that's what they are there for.
    The majority of the game is not intended to be truly challenging.

    Many of the dungeons will feel trivial when
    a) Everybody in the group knows the dungeon
    b) Everybody in the group has good gear and knows have to play their classes/jobs.

    Try running the same dungeon with a bunch of newbies who have never seen the dungeon before and who have just good enough gear to enter the dungeon. I think you will find that the dungeons are far from trivial for such a group - and the dungeons are tuned such that this kind of group will still have a chance of getting through them.
    (6)

  9. #9
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by HeulGDarian View Post
    2) there is not at least one single complex job per role for people to have fun . everything is accessible but a person wanting a job that isnt patronising him and handholding him , because they are already experienced and simply want something a cut above in challenge , isnt an unreasonable request to have.
    Because people said "why would I play NIN? It's more work for, at best, around the same outcome." And then SE had to change it.
    (0)
    Last edited by ItMe; 07-19-2020 at 12:19 AM.

  10. #10
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ItMe View Post
    Because people said "why would I play NIN? It's more work for, at best, around the same outcome." And then SE had to change it.
    Well they should have increased the outcome. especially since now i see NINs saying the job is now boring to them cause most of the time you 1 2 3. I really hope SE picks up on this and we dont see another ACCESSIBILITY changes next expansion.


    "looks at 5.3 translation" "we made BA more accessible by introducing an easy mode"

    FUCK
    (5)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast