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  1. #1
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Doozer View Post
    Titan Hard was Savage level at launch?

    Maybe I'm better at the game than I thought. I never found it to be too difficult back then. I mean there were wipes and stuff sure, but I never struggled with it personally.
    The server ticks were worse back then. Like 3 seconds before the server registered you as no longer being in X location. It made playing this game on PS3, in Australia, on an American server an absolute nightmare.

    There was a huge thread about the lag back in 2013 up until 2.1's release. I still remember a T2 gif where a BRD steps out of the ADS laser AoE and still get hit by it ~3 seconds later.
    (5)
    Last edited by Nestama; 07-17-2020 at 07:41 AM.

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nestama View Post
    The server ticks were worse back then. Like 3 seconds before the server registered you as no longer being in X location. It made playing this game on PS3, in Australia, on an American server an absolute nightmare.

    There was a huge thread about the lag back in 2013 up until 2.1's release. I still remember a T2 gif where a BRD steps out of the ADS laser AoE and still get hit by it ~3 seconds later.
    Nah, position updates were at .3 seconds, and any action forced an update anyway.

    It definitely was not a 3 second delay.
    (1)

  3. #3
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Nah, position updates were at .3 seconds, and any action forced an update anyway.

    It definitely was not a 3 second delay.
    Certainly felt like it back then. Had to count to 4 after every single mechanic so I wouldn't be hit by the AoE.
    But that's probably because of the playing on PS3 + Australian ADSL2+ + playing on American server ultra "why are you even trying?" combo.
    (0)