I didn't have much issue with it either.
I really think a lot of the difficulty had to do with people not understanding how cast bars worked.
There were also pretty significant ping issues if I recall. That, plus certain jobs were downright terrible back then. Dragoon, in particular, was a mess.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Well, I'm glad I'm not just looking back with rose-tinted glasses or something.
I definitely recall a lot of people just not moving and getting knocked off or blasted to hell by all Weight of the Land puddles in a single spot (which is a good strat, if you actually get out of it). I feel like I learned how to move out of attacks much earlier in the game like you're supposed to, so maybe that's why it was easier for me.
Titanextreme upon release with the 300 EU ping was akin to savage difficulty. Titan hard, was not as you say
I.... wasn't the one saying it was Savage, someone else said Hard and Extreme were Savage level on release. I was asking because someone said it and I couldn't believe it.
We had 300ms built in lag plus whatever we have connecting to their old cheap Montreal servers.
The built in issue was fixed in 2.1, but we still had to deal with the Montreal servers.
I had a terrible delay on my PS3 and never survived Titan hm... When I got my PS4 I suddenly was much better in dodging AoEs o.ô;
I guess other PS3 players had the same problem at the time.
The server ticks were worse back then. Like 3 seconds before the server registered you as no longer being in X location. It made playing this game on PS3, in Australia, on an American server an absolute nightmare.
There was a huge thread about the lag back in 2013 up until 2.1's release. I still remember a T2 gif where a BRD steps out of the ADS laser AoE and still get hit by it ~3 seconds later.
Last edited by Nestama; 07-17-2020 at 07:41 AM.
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