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  1. #21
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Honestly im not sure about this "Unreal" ... they state that they want to stick to the same mechanics but up them to 80.

    Now ... why do we hate the 2.x Extreme trials ... or why are they forgotten mostly.

    1. 2.x Had their EU players connect to NA which caused half a sec of delay making aoes appear late and hit you in an unfair way.
    2a. Back in 2.x players did not have years of experience to pull from, for many of us we barely 50 and did attempt Garuda ex in ilv 60
    2b. A lot of players simply never put in the effort to do them sync ... why would they?

    Now that both of these factors are gone ... and if SE sticks to "mechanics stay the same" the fights will be incredibly easy going, if you take for sample Shiva ...

    Starts with a shared buster, followed by a "walk through" frontal.
    next is a few player marked aoes.
    We are now already in Add phase ... which has once again
    a shared buster followed by a "walk through" frontal
    next is the cross and intercross shiva puddles and player marked aoe
    And we are on bow ... in which everyone packs behind her and once 1 player is marked all others step to the side
    At this point it repeats back to sword shared > frontal.

    That is the entire fight, everything else is fluff dmg from her autos or some raidwide.

    Shiva the E8 boss's list is already 3 times as long likely but still.
    The difficulty of those is gonna be very very weird i feel as the fights are not mechanically challenging BUT punishing.
    (1)

  2. #22
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Unreal difficulty was specifically mentioned as being more aimed towards the casual crowd, so it being easier then current extremes wouldn't really bug me.

    It's still liable to give people more trouble then any of the current normal mode trials if the moves hit about as hard as they did at 50 comparatively.
    (3)

  3. #23
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nestama View Post
    The server ticks were worse back then. Like 3 seconds before the server registered you as no longer being in X location. It made playing this game on PS3, in Australia, on an American server an absolute nightmare.

    There was a huge thread about the lag back in 2013 up until 2.1's release. I still remember a T2 gif where a BRD steps out of the ADS laser AoE and still get hit by it ~3 seconds later.
    Nah, position updates were at .3 seconds, and any action forced an update anyway.

    It definitely was not a 3 second delay.
    (1)

  4. #24
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ForteNightshade View Post
    There were also pretty significant ping issues if I recall. That, plus certain jobs were downright terrible back then. Dragoon, in particular, was a mess.
    You've pretty nailed the issue.

    At the time, the only datacenters were NA and JP. As playing from EU, the little bit of added ping was enough to me to eat each and every landslide. As soon as the EU datacenter was created, and I moved there, did cleared the fight at first try.
    (1)

  5. #25
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Tint View Post
    I had a terrible delay on my PS3 and never survived Titan hm... When I got my PS4 I suddenly was much better in dodging AoEs o.ô;

    I guess other PS3 players had the same problem at the time.
    The only problem ps3 had was long load times, eu did not have servers and that caused the lag but you could still clear titan as long as you memorized his rotation and evaded before the aoes appeared.
    (0)

  6. #26
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Nah, position updates were at .3 seconds, and any action forced an update anyway.

    It definitely was not a 3 second delay.
    Certainly felt like it back then. Had to count to 4 after every single mechanic so I wouldn't be hit by the AoE.
    But that's probably because of the playing on PS3 + Australian ADSL2+ + playing on American server ultra "why are you even trying?" combo.
    (0)

  7. #27
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by RyuSaarva View Post
    The only problem ps3 had was long load times, eu did not have servers and that caused the lag but you could still clear titan as long as you memorized his rotation and evaded before the aoes appeared.
    No, it WAS the PS3. The day I bought the PS4 and plugged it into the same internet, on the same servers (and the same TV) the delay was gone (or at least reduced) and I could clear Titan without getting hit once.

    Sure you could memorize the fight completely and dodge even before the AoEs spawned, but that was beyond my capabilities (and likely still is).
    (0)

  8. #28
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Tint View Post
    No, it WAS the PS3. The day I bought the PS4 and plugged it into the same internet, on the same servers (and the same TV) the delay was gone (or at least reduced) and I could clear Titan without getting hit once.

    Sure you could memorize the fight completely and dodge even before the AoEs spawned, but that was beyond my capabilities (and likely still is).
    I was perfectly fine with ps3 after we got servers, I only changed to ps4 after it was mandatory and the only thing I notice is faster load times and better draw distance/faster character model load times.
    (0)

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