It seems so, looking at the notes on patch 5.3 special site.
Just an Extreme for the level 80, or something really... unreal to beat?
It seems so, looking at the notes on patch 5.3 special site.
Just an Extreme for the level 80, or something really... unreal to beat?
We don't know that it's specifically higher difficulty than Extreme.
It seems more like it would be a weekly duty that around the same difficulty as an Extreme, kinda like providing an equivalent to weekly Savage reclears for Extreme level players.
Its the old hard or extreme trials bumped up to 80. they have said this numerous times
Hell the reason its OG shiva is because it was originally going to be titan, but they considered Titan hard/extreme to be too difficult as it was on par with a savage level fight at release both times (though as its synced to 80 i doubt it would be on account of absurdly good healing kits now which was part of OG titan's difficulty- you had to beat him before the scaling tumult damage started out pacing the healers healing power)
I find that a bit insulting tbh, everybody did titan hard because it was the last step in the first stage of your relic and yes, it was challenging, but that was more due to server ticks and very little gear creep available
there was no need to go straight from the hardest to the easiest primal at 50! Should give it to ifrit as he was the first primal and middling in terms of difficulty.
Titan Hard was Savage level at launch?
Maybe I'm better at the game than I thought. I never found it to be too difficult back then. I mean there were wipes and stuff sure, but I never struggled with it personally.
It was bad. It was REALLY bad. The fight itself wasn't difficult, but at the time it was probably the biggest learning curve in the game and many people failed to complete it initially. This lasted for at least a month. It took that long for me to get a clear, and I only got it when I did because a group was offering free carries. Luckily I lived until one of the final landslides in the last phase so I still don't consider that to be a carry. I knew my stuff but made a mistake. Many other people could not even make it past the Heart phase.
As to the topic, someone already said that it was old trials being scaled up to 80. The way they were talking about it though I'd be willing to bet that they are the Ex versions.
Hm. I don't remember having that much trouble, and I definitely played it when it was still fresh. Maybe I just got matched with a good group back then.It was bad. It was REALLY bad. The fight itself wasn't difficult, but at the time it was probably the biggest learning curve in the game and many people failed to complete it initially. This lasted for at least a month. It took that long for me to get a clear, and I only got it when I did because a group was offering free carries. Luckily I lived until one of the final landslides in the last phase so I still don't consider that to be a carry. I knew my stuff but made a mistake. Many other people could not even make it past the Heart phase.
I didn't have much issue with it either.
I really think a lot of the difficulty had to do with people not understanding how cast bars worked.
The server ticks were worse back then. Like 3 seconds before the server registered you as no longer being in X location. It made playing this game on PS3, in Australia, on an American server an absolute nightmare.
There was a huge thread about the lag back in 2013 up until 2.1's release. I still remember a T2 gif where a BRD steps out of the ADS laser AoE and still get hit by it ~3 seconds later.
Last edited by Nestama; 07-17-2020 at 07:41 AM.
Nah, position updates were at .3 seconds, and any action forced an update anyway.The server ticks were worse back then. Like 3 seconds before the server registered you as no longer being in X location. It made playing this game on PS3, in Australia, on an American server an absolute nightmare.
There was a huge thread about the lag back in 2013 up until 2.1's release. I still remember a T2 gif where a BRD steps out of the ADS laser AoE and still get hit by it ~3 seconds later.
It definitely was not a 3 second delay.
Certainly felt like it back then. Had to count to 4 after every single mechanic so I wouldn't be hit by the AoE.
But that's probably because of the playing on PS3 + Australian ADSL2+ + playing on American server ultra "why are you even trying?" combo.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.