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  1. #41
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MirronTulaxia View Post
    It's really hard to tell what they'll do with them. I feel like there are a lot of ways they can go, and they've kind of set up Kyokuho to go sideways from expectations with his whole "lost knowledge of the past/trying to mix in other stuff to make up for it" deal. I wonder if they'll have a pet aspect, or something resembling one. They certainly seem to lean more towards Onmyoudou stuff so I could see it.

    As for purification I'm not sure quite how they could represent that. Maybe Dispel?
    I don’t think they will be adding Dispel to the game. If they were to continue with the purification and exorcism route they they have shown as part of their lore it would be in theme and class quests alone probably. Maybe Ony type oGCDs and limit break.

    The exorcising of spirits gave them the reputation of bringing good luck in Kugane and that is why they are thought to be fortune tellers there. Who knows if it’s what they will continue but it is a pretty big part of their (albeit very umbrella for “eastern magic”) lore.
    (0)

  2. #42
    Player Gothicshark's Avatar
    Join Date
    Nov 2015
    Location
    Northridge, Ca USA
    Posts
    562
    Character
    Marielle Sansoleil
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Velaethia View Post
    Jobs I'd like to see in FFXIV.
    I don't care about roles, I want Combat Hammers.
    (1)

  3. #43
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Gothicshark View Post
    I don't care about roles, I want Combat Hammers.
    what job in the ff series uses hammers?
    (0)

  4. #44
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    what job in the ff series uses hammers?
    White Mage, Warrior, Viking, Onion Knight, Freelancer, Berserkers, Geomancers, Foebreaker, Gaia. . . :3 (last one not a job and they said don't read into it but eh, still putting it there beeecaaussee I can lol).

    That list could fluctuate a bit depending on if you add in maces, great hammers, scepters, clubs, or stuff that are kind of like hammers (although that could also introduce some potential overlap issues like the dwarven stuff we've from ShB).

    If we were just going off weapons to make jobs I'd encourage SE to do a bit weird or wild. Like, while not saying this is the best, I thought a weird but potentially functional weapon concept would be the group of monster drenched (devil) capes and sashes for a transformation and or void inspired job (doesn't have to be literally void). Such that the cape acts as a significant style symbol setting the mood of the job but in combat could act like voldemort's cape, spawn's cape (from the comic books), or Bayonetta's .. .. suit... hair.. thing... lol.

    Also to note when saying sash I'm not talking a cute just graduated or fanny pack, I'm thinking more along the lines of the mythological Nehza Red Armillary Sash (浑天绫). With that concept you'd have a huge diversity of weapons to choose from, and the weapons would act as a very strong visual set piece to the character design outside of combat too (like some of the larger or more in your face weapons other jobs have, except this would be more visual wear over 'big weapon' making it a bit special). May imagine vincent's cape as one of the visual choices. Personally would be quite excited for relics if it was like that since it'd be like getting armor too lol .
    (1)
    Last edited by Shougun; 07-21-2020 at 02:31 PM.

  5. #45
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    I would add as a notable job that uses hammers Green Mage. As for Maces there are Alchemists and Sages. But really they can always just... give it to a job. There doesn't have to be a lot of justification for giving it to a job really. And FF has actually had Sashes as a weapon, in FFT. They were only used by Dancers and seem more along the lines of whips/scrolls (thinking Rita from Tales of Vesperia) but it does have precedent at least? I think the lack of a job that really uses it or would fit makes it hard to see it happening though. At least to me it seems very much like a mage kind of weapon, probably mixed with unarmed kind of gestures and the like (thinking Golbez as an example, or Dhaos from Tales again).
    (1)

  6. #46
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,308
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    (0)
    "BAAAAAARD!" - 2018

  7. #47
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,306
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Beastmaster I think would be a lot more sensible to do as a limited job... Now I know how much people dislike limited jobs, but since they made the whole limited job to be something they wouldn't have to balance for regular content they can could go a bit more unique with a limited job and not just effectively make it a more physical version of the Summoner... And if they allowed it to reach the max level, people could take it to raids and dungeons in pre-made groups.
    (1)

  8. #48
    Player
    Rezef's Avatar
    Join Date
    Jul 2017
    Location
    Luxerion, Nova Chrysalia
    Posts
    59
    Character
    Rezef Enoshima
    World
    Twintania
    Main Class
    Scholar Lv 90
    Well I like the idea of limited jobs. Not everything needs to add to end game content. BLU is nice as it is and has its own small content. The very nature of the job is quite hard to balance for an MMO. If BLU was not a limited job it would not be at all. For these reasons I find the idea very good but needs more work and content into it.
    (2)

  9. #49
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by MirronTulaxia View Post
    I would add as a notable job that uses hammers Green Mage. As for Maces there are Alchemists and Sages. But really they can always just... give it to a job. There doesn't have to be a lot of justification for giving it to a job really. And FF has actually had Sashes as a weapon, in FFT. They were only used by Dancers and seem more along the lines of whips/scrolls (thinking Rita from Tales of Vesperia) but it does have precedent at least? I think the lack of a job that really uses it or would fit makes it hard to see it happening though. At least to me it seems very much like a mage kind of weapon, probably mixed with unarmed kind of gestures and the like (thinking Golbez as an example, or Dhaos from Tales again).
    Oh yeah, the idea wasn't to remake an old job entirely- so that it doesn't have a perfect analog was intentional (and I don't think SE has to redesign old stuff in order for it to be added to the game, sometimes new would be better, fun to try something entirely different, good experience for the dev team too I think, and it can also prevent disappointment if they're unsure they can add something old from the wide array of possible options- like I'm looking at Blue Mage right now "/petty salt tossing at blue" lol). Although making allusions to other characters and concepts is welcome. In terms weapon style definitely some mix of magic and unarmed- like some of the imagery you can find of Voldemort, Spawn, Bayonetta, heck even Dr. Strange's cape. Personally leaning more towards the cape's animations being like Voldemort, Spawn, and Bayonetta, such that the different cape shapes would work nicely with animations (diverse shapes doesn't require drastically diverse animations, making the weapon not cost an insane amount in development). Sashes, Shawls, Capes, heck technically you could even have scarfs, there is a decent viable diversity that would still fit in within that concept of neck ware (differences from anything already present by the fact they're using weapon assets allowing them to be more detailed / present on character, character space consuming, animated to a higher degree, and of course they can avoid some of the designs already present by shifting the weapon towards the ones not so much).

    Dancer, now a bit late, could have definitely been a place for such an item. Originally thought of the concept because I thought a transformation job will often hide their weapon when they change so rather than some random weapon concept you'll hardly see it would be cool if your character just stood out visually due to the unique piece of armor that could technically function as a weapon. Also the weapon could be part of the transformation animations which would be a neat touch (like it goes wildly alive and becomes to wrap and thread around you, hiding your image temporarily and allowing a shift into a different smaller or sometimes larger shapes), and if they really wanted to go wild some of the weapons patterns could be present in your transformation. Like if you changed into a big bulky demon like knight thing you might have your specific weapon cape be present on that form, or if you turned into a meaty fleshy beast the patterns on the weapon might actually be like tattoos to your beast form, you can see this concept on Vincent already with the general vibe of his cape present in the wings of his Chaos form, etc. The weapon being able to pass influence, sometimes (where not insanely costly to do), off into the forms. I picture in general the visual notes being subtle but for relics they could do something special, tweaks to the transformation that fit with the vibe that relic is attempting to give off (like with the lore of the weapon's name speaking into some of the changes).

    Of course outside of transformation concept it could just be a neat mage weapon- can definitely fit the vibe of Golbez, and could also be used for more soft targets in the back too. The weapon has a pretty decent diversity. Like I said I'm sure people can come up with other weird weapons that are cool (maybe a lantern / phylactery / bell like concept being another- chained to a scythe maybe like Thresh for LoL, not saying they have to be super weird, just different- non-standard, not another sword, swords are cool just sometimes different is fun lol), so I just thought that concept has a lot of play- a lot of neat things you could do to the design of the weapon and would give that job a pretty clear visual vibe (especially if you go moody).

    Like imagine Vincent with his cape vs without it, he'd still look neat of course but cape is part of his 'vibe' and is a big unit of what makes him (I would argue his cape is more important than his gun in making him look the most 'vincent'). There are only a few capes in game already, which I think the visual placement and style of this job would make it clear it's not like Paladin's, also this job, assuming we go with the living concept I suggested early, would mean their gear also casually ripples and moves (subtly when not in combat) to further place distinction on top of a clear placement difference. Because of mentioning Vincent, and also picturing Yuri from Shadow Hearts, I think if going transformation based or anything physical (like Golbez) that the armor style is not through the DoM grouping though (using DoW armor types). The lore not being too hard to explain, like if transformation based that using the monster aether with your own (via monster, or whatever, aether drenched neck ware) on yourself is incredibly physically taxing. As such some of the animations might look a bit magical but the key to successfully utilizing the job's power is via sheer willpower and physical strength, every second in form is like being deep in the Dragon Ball Z hyperbolic time chamber (super gravity training). Golbez which is more magical focused would need some different lore but the visual design of a DoM that is melee and brute-ish with a very strong physical look would be quite neat I think (so like dragoon armor type then and or at least a nice bulky AF option).

    It not being standard makes it obviously less likely to be picked but 0.05% isn't 0% . Also I have a feeling they might think of things for future games or far off content too, seeing as long as people who work on these ones get to work on other games- so sometimes I just talk like maybe way later lol.

    (0)
    Last edited by Shougun; 07-22-2020 at 01:49 AM.

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