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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by MirronTulaxia View Post
    I would add as a notable job that uses hammers Green Mage. As for Maces there are Alchemists and Sages. But really they can always just... give it to a job. There doesn't have to be a lot of justification for giving it to a job really. And FF has actually had Sashes as a weapon, in FFT. They were only used by Dancers and seem more along the lines of whips/scrolls (thinking Rita from Tales of Vesperia) but it does have precedent at least? I think the lack of a job that really uses it or would fit makes it hard to see it happening though. At least to me it seems very much like a mage kind of weapon, probably mixed with unarmed kind of gestures and the like (thinking Golbez as an example, or Dhaos from Tales again).
    Oh yeah, the idea wasn't to remake an old job entirely- so that it doesn't have a perfect analog was intentional (and I don't think SE has to redesign old stuff in order for it to be added to the game, sometimes new would be better, fun to try something entirely different, good experience for the dev team too I think, and it can also prevent disappointment if they're unsure they can add something old from the wide array of possible options- like I'm looking at Blue Mage right now "/petty salt tossing at blue" lol). Although making allusions to other characters and concepts is welcome. In terms weapon style definitely some mix of magic and unarmed- like some of the imagery you can find of Voldemort, Spawn, Bayonetta, heck even Dr. Strange's cape. Personally leaning more towards the cape's animations being like Voldemort, Spawn, and Bayonetta, such that the different cape shapes would work nicely with animations (diverse shapes doesn't require drastically diverse animations, making the weapon not cost an insane amount in development). Sashes, Shawls, Capes, heck technically you could even have scarfs, there is a decent viable diversity that would still fit in within that concept of neck ware (differences from anything already present by the fact they're using weapon assets allowing them to be more detailed / present on character, character space consuming, animated to a higher degree, and of course they can avoid some of the designs already present by shifting the weapon towards the ones not so much).

    Dancer, now a bit late, could have definitely been a place for such an item. Originally thought of the concept because I thought a transformation job will often hide their weapon when they change so rather than some random weapon concept you'll hardly see it would be cool if your character just stood out visually due to the unique piece of armor that could technically function as a weapon. Also the weapon could be part of the transformation animations which would be a neat touch (like it goes wildly alive and becomes to wrap and thread around you, hiding your image temporarily and allowing a shift into a different smaller or sometimes larger shapes), and if they really wanted to go wild some of the weapons patterns could be present in your transformation. Like if you changed into a big bulky demon like knight thing you might have your specific weapon cape be present on that form, or if you turned into a meaty fleshy beast the patterns on the weapon might actually be like tattoos to your beast form, you can see this concept on Vincent already with the general vibe of his cape present in the wings of his Chaos form, etc. The weapon being able to pass influence, sometimes (where not insanely costly to do), off into the forms. I picture in general the visual notes being subtle but for relics they could do something special, tweaks to the transformation that fit with the vibe that relic is attempting to give off (like with the lore of the weapon's name speaking into some of the changes).

    Of course outside of transformation concept it could just be a neat mage weapon- can definitely fit the vibe of Golbez, and could also be used for more soft targets in the back too. The weapon has a pretty decent diversity. Like I said I'm sure people can come up with other weird weapons that are cool (maybe a lantern / phylactery / bell like concept being another- chained to a scythe maybe like Thresh for LoL, not saying they have to be super weird, just different- non-standard, not another sword, swords are cool just sometimes different is fun lol), so I just thought that concept has a lot of play- a lot of neat things you could do to the design of the weapon and would give that job a pretty clear visual vibe (especially if you go moody).

    Like imagine Vincent with his cape vs without it, he'd still look neat of course but cape is part of his 'vibe' and is a big unit of what makes him (I would argue his cape is more important than his gun in making him look the most 'vincent'). There are only a few capes in game already, which I think the visual placement and style of this job would make it clear it's not like Paladin's, also this job, assuming we go with the living concept I suggested early, would mean their gear also casually ripples and moves (subtly when not in combat) to further place distinction on top of a clear placement difference. Because of mentioning Vincent, and also picturing Yuri from Shadow Hearts, I think if going transformation based or anything physical (like Golbez) that the armor style is not through the DoM grouping though (using DoW armor types). The lore not being too hard to explain, like if transformation based that using the monster aether with your own (via monster, or whatever, aether drenched neck ware) on yourself is incredibly physically taxing. As such some of the animations might look a bit magical but the key to successfully utilizing the job's power is via sheer willpower and physical strength, every second in form is like being deep in the Dragon Ball Z hyperbolic time chamber (super gravity training). Golbez which is more magical focused would need some different lore but the visual design of a DoM that is melee and brute-ish with a very strong physical look would be quite neat I think (so like dragoon armor type then and or at least a nice bulky AF option).

    It not being standard makes it obviously less likely to be picked but 0.05% isn't 0% . Also I have a feeling they might think of things for future games or far off content too, seeing as long as people who work on these ones get to work on other games- so sometimes I just talk like maybe way later lol.

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    Last edited by Shougun; 07-22-2020 at 01:49 AM.