Results 1 to 10 of 27

Hybrid View

  1. #1
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DWolfwood View Post
    Even provoke isn't extensively used unless you're doing some weird unnecessary tank swaps, I mean come on.

    Back in SB there was actually a NEED to voke->shirk, due to stances still reducing damage, etc., but even coming back to the game in 480 crafted gear tanking with 500 players, I had literally no problems managing hate. Even in tank swaps, just turn it off and you're fine 95% of the time (the other 5% being if the other tank literally does nothing).

    Arm's Length is admittedly used a lot NOW, because it was ADDED in ShB.

    And you haven't been raiding that long if you think stuns have never been used in raid tiers. Hell, even Low Blow itself had a specific purpose in stunning arms in A4S when it came out as part of DRK's first kit. Stuns were used more extensively than both Arm's Length and Interjects at some point.

    One tier or expansion aren't the end all be all, and Cover can add more mechanics as well.
    It isn't a question of what's inherently necessary. It's simply the easiest & safest way to do a tank swap for the tank taking aggro to voke while the tank swapping off then shirks to them.
    (2)

  2. #2
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lucy_Pyre View Post
    It isn't a question of what's inherently necessary. It's simply the easiest & safest way to do a tank swap for the tank taking aggro to voke while the tank swapping off then shirks to them.
    If we're talking someone you can't rely on, yeah sure.

    That said, there's still not that many tank swaps in a fight. Some never use them even.

    Obviously it's a necessary skill with how the game is now, but you ignore the fact that the game could have just as easily been a single tank endeavor, and the skill would be completely useless given how easy threat is to manage in this game.

    So again, giving a utility skill to every tank can open up more gameplay options.
    (0)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle