Using this macro, I have been averaging 766 points per turn-in with Dragonsung tools and standard Facet melds.
For best results, you’ll want enough control to hit 6,000 collectability with a single Good condition on one of your Great Strides touches (~2450 plus HQ Blood Bouillabaisse) and as much CP as you can get.
The Quality
Part 1:
/ac “Reflect” <me> <wait.3>
/ac “Prudent Touch” <me> <wait.3>
/ac “Prudent Touch” <me> <wait.3>
/ac “Patient Touch” <me> <wait.3>
/ac “Manipulation” <me> <wait.2>
Take Tricks of the Trade if it is available.
If Patient Touch succeeded (IQ 10), go to Part 2(a).
If Patient Touch failed (IQ 3), go to Part 2(b).
Part 2(a) (IQ 10):
/ac “Innovation” <me> <wait.2>
/ac “Prudent Touch” <me> <wait.3>
/ac “Great Strides” <me> <wait.2>
/ac “Precise Touch” <me> <wait.1>
/ac “Observe” <me> <wait.2>
/ac “Observe” <me> <wait.1>
/ac “Focused Touch” <me> <wait.3>
/ac “Great Strides” <me> <wait.2>
/ac “Innovation” <me> <wait.2>
/ac “Precise Touch” <me> <wait.1>
/ac “Observe” <me> <wait.2>
/ac “Observe” <me> <wait.1>
/ac “Focused Touch” <me> <wait.3>
Do NOT take Tricks of the Trade.
Go to Part 3.
Part 2(b) (IQ 3):
/ac “Innovation” <me> <wait.2>
/ac “Prudent Touch” <me> <wait.3>
/ac “Prudent Touch” <me> <wait.3>
/ac “Patient Touch” <me> <wait.3>
/ac “Prudent Touch” <me> <wait.3>
/ac “Great Strides” <me> <wait.2>
/ac “Innovation” <me> <wait.2>
/ac “Precise Touch” <me> <wait.1>
/ac “Observe” <me> <wait.2>
/ac “Observe” <me> <wait.1>
/ac “Focused Touch” <me> <wait.3>
Do NOT take Tricks of the Trade.
If Patient Touch succeeded (IQ 11), go to Part 3.
If Patient Touch failed, cancel and restart.
Part 3 (IQ 11):
/ac “Precise Touch” <me> <wait.1>
/ac “Observe” <me> <wait.2>
/ac “Observe” <me> <wait.1>
/ac “Focused Touch” <me> <wait.3>
/ac “Manipulation” <me> <wait.2>
/ac “Great Strides” <me> <wait.2>
/ac “Innovation” <me> <wait.2>
/ac “Precise Touch” <me> <wait.1>
/ac “Observe” <me> <wait.2>
/ac “Observe” <me> <wait.1>
/ac “Focused Touch” <me> <wait.3>
/ac “Great Strides” <me> <wait.2>
/ac “Byregot’s Blessing” <me> <wait.3>
The Progress
The progress macro is Veneration => 4x Rapid Synthesis => Veneration => 2x Rapid Synthesis.
I highly recommend you finish these by hand. It is easy, it only takes about thirty seconds, and you’ll break far, far fewer. The best approach is to land two Venerated Rapid Syntheses and then finish without RS if you can (meaning that you’re 100% sure you can finish with only the CP and durability you currently have). If you can’t do that, continue to use RS and hope for the best. There is no faster way to sabotage your craft than to spam Rapid Synthesis if you could have just finished it using Careful/Basic Synthesis.
Some general tips:A couple notes about the arrangement of the macro:
- Keep Veneration up.
- Use Tricks of the Trade/Precise Touch on Good conditions.
- Use Master’s Mend/Manipulation on Pliant conditions. If you do not have 44 CP for Master’s Mend and you don’t need to refresh Veneration, a last-ditch Pliant Waste Not can buy you an extra action or two.
- Careful Observation is not just a tool for rescuing unrecoverable crafts; use it proactively to keep out of dire situations in the first place. If your Veneration is about to expire and you cannot afford to refresh it, use Careful Observation before it falls off so you do not have to pass up a Sturdy or Centered condition while fishing for a Good/Pliant. If you are at 15-20 durability and you need two more Rapid Syntheses to finish, use Careful Observation before you fail another one.
- Sometimes you will get unlucky and your craft will break. It happens. If it is happening more than a couple times an hour, you might want to re-examine your technique. My failure rate (not counting the ones I abandon in 2(b)) is ~6% with manual progress and ~39% with the progress macro.
Part 2(b) runs for about twenty seconds after it becomes unrecoverable. It’s not ideal, but I play on PS4 and needed a macro that fits on four buttons so I can craft with one hand while I play other games. If that isn’t a concern for you, you might consider breaking it up into two separate macro paths and changing the (b) path to better suit your needs: 1 => 2(a) => 3(a) and 1 => 2(b) => 3/4(b).
The Precise Touch blocks are absolutely critical. On a Good condition, the macro will use Precise Touch followed by Observe(2). Else, it uses Observe(1) followed by Focused Touch. The <wait.x> times ensure that it only uses the pair you want, animation locking the other two. When I added these to an older version which just used Observe/Focused Touch, it improved my point average by 28%. This is because each one doubles the chance for one of our primary quality builders to land on a Good condition, giving us 7+ chances to get over that critical 6,000 collectability threshold rather than 4+.
Good luck.