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  1. #1
    Player
    lanceheartfield's Avatar
    Join Date
    Jul 2020
    Posts
    1
    Character
    Lance Heartfield
    World
    Leviathan
    Main Class
    Miner Lv 64

    Faster GP regen rate.

    Ok, so to start off with gathering is a hassle. you have your cluster of nodes that you have to run back and forth to, and some of them are incredibly far away. On top of that each node only really gives you four time to gather it until you are stopped, which totally negates even having the auto mine option that they give you on. but spending really two hours to maybe get 50 ore and a few HQ items, is not really worth it. I thought at least when got to level 50 your gp would at least get faster, I mean even you main class you don't really need a mana potion why should the gathering class. please fix gp regen rates.
    (0)

  2. #2
    Player
    Eclipse12187's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Ritzia Flameshadow
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    You gain traits at level 70 and 80 to add +1 gp regen to your passive regen rate respectively. That aside, the numbers are currently perfect for high end nodes because you regen to max between each legendary node.That aside, if you have gp issues cordials can be bought for gc seals, they recover 300 gp.

    I’m assuming you’re joking about needing 2 hours to gather 50+ items. Not even taking into account node bonuses it would take 12+ nodes just to get nq, for hq it’s going to take a bit longer due to rng but if it’s taking you 2 hours to get a handful of materials (that aren’t mob drops) it sounds like you’re doing something wrong.
    (2)

  3. #3
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,220
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Warrior Lv 90
    If gathering was so easy you never needed a cordial, the markets would plummet.
    (5)

    http://king.canadane.com

  4. #4
    Player
    NamidaTekika's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Ophianne Qel'llann
    World
    Brynhildr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Canadane View Post
    If gathering was so easy you never needed a cordial, the markets would plummet.
    By that logic wouldn't it be better for crafters to have to regen their CP to create a market for something like Cordials?

    I think its silly comparatively, the amount of materials that need gathered (or good god the amount of GP it takes to get reasonable collectibles and the PALTRY scrip you get for them). Crafters get full CP back each craft, gatherers gotta practically afk for a week or spend money/craft items to keep doing their thing.
    (2)

  5. #5
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,231
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    The GP recovery rate is to prevent (or at least mitigate) bots that can just sit there and generate items endlessly that they can NPC for infinite gil.
    (1)

  6. #6
    Player
    NamidaTekika's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Ophianne Qel'llann
    World
    Brynhildr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jonnycbad View Post
    The GP recovery rate is to prevent (or at least mitigate) bots that can just sit there and generate items endlessly that they can NPC for infinite gil.
    That doesn't really stop them given the lack of need of HQ items overall, and the bots being online 24/7 gathering.

    Even if they did not use a single ability, I've seen the same bots constantly gathering (and had friends check as well to see that they never log off) hitting every timed node constantly, they still easily outgenerate any player character in those resources. It does nothing to mitigate them as they can simply make up for it by hitting more nodes than a player possibly can (because we eat and sleep).

    Similarly if that was the reason why not force CP regen too for crafters to restrict botting on that? Since those items would be more valuable (given the need to use multiple gathered items) by the same logic you should restrict CP.
    (2)
    Last edited by NamidaTekika; 07-16-2020 at 12:01 AM.

  7. #7
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by lanceheartfield View Post
    Ok, so to start off with gathering is a hassle.
    Then it's not an activity you enjoy, don't do it?
    (3)

  8. #8
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Canadane View Post
    If gathering was so easy you never needed a cordial, the markets would plummet.
    Fair point.
    But more GP Regen would still be safe and very welcome on Fisher since it doesn't really impact the rest of the game.
    (0)

  9. #9
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,408
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by ItMe View Post
    Fair point.
    But more GP Regen would still be safe and very welcome on Fisher since it doesn't really impact the rest of the game.
    Quote Originally Posted by Eclipse12187 View Post
    You gain traits at level 70 and 80 to add +1 gp regen to your passive regen rate respectively.
    And for FSH it works when you are fishing. For MIN and BTN it does NOT work while gathering.
    (1)

  10. #10
    Player
    Chyro's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    156
    Character
    Chyro Soulpaw
    World
    Omega
    Main Class
    Scholar Lv 90
    Yeah, the passive auto-regen stops once you interact with a gathering node.
    However you do recover the regen amount on a per-hit basis, each time you use an action that reduces the amount of gathering attempts / integrity.
    (so hits that gather something or increase collectability also restore 1 tick of GP)
    (0)