
Originally Posted by
Mugear_bahamut
Reposting my previous one:
There are currently:
4 Tanks: 2 MT 2 OT
4 Healers: 2 Pure 2 Barrier
5 Melee: 2 Striking 2 Maiming 1 Scouting
3 Ranged: 2 Support 1 Selfish
4 Casters: 2 Crit-based 2 SpS-based(One is limited)
There are at least 5 more expansions in XIV’s main story.
They also have a pattern of adding a healer or tank at intervals.
If you think of them pairing a DPS with a Healer or Tank, it would go like this:
(The DPS slots are just examples according to their released order up until now)
7.0 OT Tank, Scouting
8.0 Pure Healer, Striking
9.0 MT Tank, Selfish Ranged
10.0 Barrier Healer, Maiming
11.0 Scouting, Blue Mage is a normal Job(Assuming it’s the Whalaqee expansion)
We end up with:
6 Tanks: 3 MT 3 OT
6 Healers: 3 Pure 3 Barrier
9 Melee: 3 Striking 3 Maiming 3 Scouting
4 Ranged: 2 Support 2 Selfish
4 Casters: 2 Crit-based 2 SpS-based
Assuming they DON'T make up a new job but instead copy from past FF games, or at least the motifs/name,
and also assuming Limited Jobs take up slots whether they may or may not become real jobs in the future, here are my predictions:
7.0 OT Tank: Judge(uses warhammer) , Scouting: Geomancer(bells, because of player request probably, can use elemental magic but without the mudra)
8.0 Pure Healer: Green Mage(rackets, the new DoT mage but a healer, give them like 8 dots then execute actions like "Fester"), Striking: Viking(dual axe, relies on fast paced 2-button combos kinda like RDM, but Melee)
9.0 MT Tank: Puppetmaster(uses garlean technology and smashes stuff with giant spanner), Selfish Ranged: Cannoneer(dispenses traps and attacks with cannons, also has an RNG base like Corsair )
10.0 Barrier Healer: Chemist(potion gun, finally?) , Maiming: Rune Fencer(dual swords, maiming focuses on charging their resource and go into enhanced phase)
11.0 Scouting: Beastmaster(whips, Pokemon style) , SpS-based Caster: Blue Mage(in its ultimate non-hindered form, give us that Shockwave Pulsar LB3 YoshiP)