Results 1 to 10 of 216

Thread: Next Jobs

Hybrid View

  1. #1
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Mugear_bahamut View Post
    Reposting my previous one:

    There are currently:

    4 Tanks: 2 MT 2 OT
    4 Healers: 2 Pure 2 Barrier
    5 Melee: 2 Striking 2 Maiming 1 Scouting
    3 Ranged: 2 Support 1 Selfish
    4 Casters: 2 Crit-based 2 SpS-based(One is limited)

    There are at least 5 more expansions in XIV’s main story.
    They also have a pattern of adding a healer or tank at intervals.
    If you think of them pairing a DPS with a Healer or Tank, it would go like this:

    (The DPS slots are just examples according to their released order up until now)

    7.0 OT Tank, Scouting
    8.0 Pure Healer, Striking
    9.0 MT Tank, Selfish Ranged
    10.0 Barrier Healer, Maiming
    11.0 Scouting, Blue Mage is a normal Job(Assuming it’s the Whalaqee expansion)

    We end up with:

    6 Tanks: 3 MT 3 OT
    6 Healers: 3 Pure 3 Barrier
    9 Melee: 3 Striking 3 Maiming 3 Scouting
    4 Ranged: 2 Support 2 Selfish
    4 Casters: 2 Crit-based 2 SpS-based


    Assuming they DON'T make up a new job but instead copy from past FF games, or at least the motifs/name,
    and also assuming Limited Jobs take up slots whether they may or may not become real jobs in the future, here are my predictions:

    7.0 OT Tank: Judge(uses warhammer) , Scouting: Geomancer(bells, because of player request probably, can use elemental magic but without the mudra)
    8.0 Pure Healer: Green Mage(rackets, the new DoT mage but a healer, give them like 8 dots then execute actions like "Fester"), Striking: Viking(dual axe, relies on fast paced 2-button combos kinda like RDM, but Melee)
    9.0 MT Tank: Puppetmaster(uses garlean technology and smashes stuff with giant spanner), Selfish Ranged: Cannoneer(dispenses traps and attacks with cannons, also has an RNG base like Corsair )
    10.0 Barrier Healer: Chemist(potion gun, finally?) , Maiming: Rune Fencer(dual swords, maiming focuses on charging their resource and go into enhanced phase)
    11.0 Scouting: Beastmaster(whips, Pokemon style) , SpS-based Caster: Blue Mage(in its ultimate non-hindered form, give us that Shockwave Pulsar LB3 YoshiP)
    There are 3 casters in the game. Blue mage is not a real job. If you can't take it into most of the content, it shouldn't be considered part of that role. I can't run 90 dungeons or do raids as a blue mage. We have 4 tanks, 4 healers, 5 melee, 3 ranged physical and 3 casters. I am personally crossing my fingers for geomancer as a new caster in 7.0.

    With white mage moving away from their elemental magic, it would be great to see a job that focuses more on water, air, and earth magic.

    I can definitely see judge being added as our next tank. I feel like it's artifact set would definitely set it apart from the other tanks.
    (6)

  2. #2
    Player
    Mugear_bahamut's Avatar
    Join Date
    Aug 2014
    Posts
    258
    Character
    Hrothgar Lothbrok
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sequora View Post
    There are 3 casters in the game. Blue mage is not a real job. If you can't take it into most of the content, it shouldn't be considered part of that role. I can't run 90 dungeons or do raids as a blue mage. We have 4 tanks, 4 healers, 5 melee, 3 ranged physical and 3 casters. I am personally crossing my fingers for geomancer as a new caster in 7.0.

    With white mage moving away from their elemental magic, it would be great to see a job that focuses more on water, air, and earth magic.

    I can definitely see judge being added as our next tank. I feel like it's artifact set would definitely set it apart from the other tanks.
    I explicitly said "assuming Limited Jobs take up slots whether they may or may not become real jobs in the future" please read first.
    (2)

Tags for this Thread