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  1. #1
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    I just want musketeer. It was supposed to be in 1.x but they threw it out with the rest of 1.x. The musketeer guild is in Limsa right now too (shares a building with the marauder’s guild) and there are even people downstairs using guns like the admiral’s. I imagine it would be a melee DPS that uses a cutlass and a pistol. Sort of like red mage but in reverse. Use melee skills to build up to a ranged burst window
    (1)

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    I just want musketeer. It was supposed to be in 1.x but they threw it out with the rest of 1.x. The musketeer guild is in Limsa right now too (shares a building with the marauder’s guild) and there are even people downstairs using guns like the admiral’s. I imagine it would be a melee DPS that uses a cutlass and a pistol. Sort of like red mage but in reverse. Use melee skills to build up to a ranged burst window
    That sounds less "Musketeer" and more straight-up classical pirate. Which makes sense for Limsa, fair 'nuff.

    But if you're gonna have a job using a gun anyway, considering how few Ranged Physical DPS we have versus Melee, why not just go the whole 9 yalms and make it a ranged DPS? If the burst window is ranged but most of your skillset is melee anyway, you'd regularly just be firing those pistols point-blank, which is kind of a waste of giving them a ranged weapon or calling them a "Musketeer" in the first place. Not to mention the only times you'd want it to be ranged are if you're saving your burst window to try and time it with mechanics to sub out your Knife Throw/Piercing Talon/Scathe substitute, which could be a nightmare with some fights if it doesn't perfectly line up.
    By contrast, Red Mage has range as an advantage outside of its melee combo, giving it flexibility in terms of positioning throughout most of its rotation, and would only want to delay its burst combo if it's unsafe to be in melee for a few GCDs.
    (1)

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