Quote Originally Posted by Archwizard View Post
I'm 100% for certain jobs gaining effects like En-elemental buffs or Thorns, or even increasing the viability of debuffs like Blind and Slow so that CC has a place and more diverse/complex tactics can be deployed for high level encounters. (Bearing mind that elemental vulnerabilities aren't actually a thing in 14 since ARR, and that all elements are just flavored "Magic" damage, so that each job's access to certain elements, particularly BLM, is more focused on relation to mechanics than damage types.)
I also think these are things that jobs we already have could do. We already have Bard, Dancer and Astrologian casting regular buffs in addition to their main role, and I'd be happy to see GEO introduced with its own spin on that. Effects like Slow and Stop would be perfectly fitting in AST's arsenal, both aesthetically and as mechanics for reducing damage intake to fit its role. I'd love to see SCH's Selene reworked so that her Fey Union puts Spikes/Thorns on her target or some channeled AoE attack that follows an ally, or have their Repose replaced with Toad.
Yeah I remember the same situation in the early versions of LOTRO where you had to bring certain classes with you to pass content. I used to play as a captain and that class was the only class in the game that had 2 seperate battle rez's, could place banners on the ground to give HP bonuses or regen bonuses, and dispel fear effects on raid members. This was also a specialized skill tree for buffing and raid centric play style. I have had numerous discussions how FFXIV will never have a class like this, and for the most part I think everyone is correct. We will never see a sole buffer in the game due to how SE designs endgame content to be non-exclusive.

I suppose I will always think of the days I was a complete support role that did minor healing, did minor dps, but offered amazing utility in the form of in-combat regen for sustainability. Captain was sort of like dragoon and dancer rolled into one job! At that time the content was designed around every role though, and LOTRO has lost it's way since then changing developers, and FTP model ruining the hardcore scene.

Rift of Nurz Ghashu was a prime example of where endgame content could go. You had to have every class represented to pass anything in there. Each encounter leaned into 1 class more then the other for certain mechanics. Communication had to be on point. If you see the videos of the raid now it's more then likely dumbed down, or maybe it's the same as it was 13 years ago. LoL sorry just reminiscing.