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  1. #11
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AceofRains View Post
    I’m more inclined to say terrain would be one aspect of its kit. Like if you Mixed different Qi, you would get Terrain that produces varying effects. Another aspect of Geomancy is their position relative to the target, or their positioning relative to a cardinal direction. Unlike Astrologian’s buffs which relies on RNG drawing, a Geomancer would buff something relative to its position. Because you don’t always get to decide where you’re going to stand, you will see varying results of this during the course of a battle.

    Then there is the aspect of barriers. We learned that all 3 elements in harmony will produce powerful barriers.

    These are just some of the aspects that would make up a Geomancer.

    A Geomancer would pretty much be about decorating the battlefield and standing in an optimal location.
    That was one underutilized aspect of Geomancer from 11 for its dps capabilities though. It hasn’t shown up in any others, and in this type of mmo that is going to be very hard to implement. It’s also why I don’t think Yoshi will be adding the -ra line of Geomancer exclusive spell casting there it’s always aoe and centered on you. It just wouldn’t fit in this type of game.

    I don’t think making a caster that needs to stand in front of the boss or anything of the sort is a good idea. You’re going to get cleaved.

    I would say the Malediction line of spells is probably more in line with what we will get, considering they are the latest release.
    (0)
    Last edited by BasicBlake; 07-21-2020 at 05:22 AM.

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