It’s gonna be a healer y’all. I’m not gonna get sucked into this debate of maybes. It just is what it is.


Quote Originally Posted by Vendalwind View Post
Other interesting classes of note:
Mystic Knight: definitely possible IMO despite RDMs presence.
Animist: Alternative to beastmaster in many ways but also.....uses instruments. would enable SE to phase bard more fully into its hunter/sniper dynamic and bring music into the animist role. Highly unlikely but a fun thought bubble i once had.
Gambler: Ranged or semi melee depending on how its made, cards and dice. would feel quite at home having its job quests in the saucer.
Orator: speech healer? too similar to scholar probs.
Mime
Puppetmaster
Trickster: (probs too much like NIN, but I'd love a full dual swordplay focused job)
Corsair/Pirate/Musketeer could certainly work. tough tho since limsa pirates are kinda connected to rogues (ninjas) already for whatever reason.

To be quite honest after Geomancer and Beastmaster are added, this game really doesn’t need anymore. There’s just too much they need to get right with the jobs we already have.

If I had to entertain the thought for at least one more in each catagory however,

Tank: Rune Fencer, modeled after Celes and FFXI’s job of the same name.
Healer: Necromancer, highly requested and stands out from other Healers.
Melee: Viking, a real berserker DPS job.
Ranged: Gambler, a job that’s level progression is based on playing the Gold Saucer. It’s not limited, because limiting a job is bad design.
Caster: Onmyoji or Shaman, creates Shikigami or Totems- something to that effect.