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Thread: Next Jobs

  1. #51
    Player
    MirronTulaxia's Avatar
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    May 2020
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    Gridania
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    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Vendalwind View Post
    You are twisting peoples words. Reading full assumptions because you are trying to shut out alternative desires and design that dont fit your motive. I used the tautalogical word once. Not sure how that quantifies as a lot but whatever you do you. And you ask me to better read your posts?

    You pretend the OP and others are trying to shut down geo healer as a concept while yourself trying to shut down a different concept: namely geo as dps. And your arguments attempt to shut out a possibility. While the OPs argument never even tried to mention the healer geo until you brought it up as your way or the highway thinking.

    Can you not see how hypocritical your logic circles are?

    You assume these people are shutting out the possibility of geo healer. And then instead of providing evidence for geo healer (the logical thing to do) you just attack their guesses hopes and opinions that are exactly that: just yuesses hopes and opinions.

    Stop assuming. Stop twisting words. Stop trying to control everyone that has different desires or hopes for the possible Geo future in the game. You are definately going on my ignore list too mirron.
    Given I can point to posts where people act like it’ll definitely be a healer and tell them the same thing you’re simply operating with limited information. And I’m relatively positive even in this thread I’ve said it could be either.

    I’m also not sure why you’re bringing up the OP, I didn’t reply to them directly so much as a broad statement originally that is just summed up as “I’m not sure we are getting a water focused mage and I don’t see a huge push from the devs for one”.

    I also think you’re reading malice into simply unclear intent and wording from others posts. A lot of people try to imply things and as a general rule I don’t pick up on that. That isn’t my trying to twist words, it’s just my reading it directly. Instead of assuming the worst about people it’s better to assume the best. I find it helps with communication and it’s what I do.
    (0)

  2. #52
    Player
    Archwizard's Avatar
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    Feb 2019
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    A café at the edge of the universe
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    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Anywho, back on topic, my personal thoughts on some future jobs -

    Geomancer - Caster DPS (Bells, Rattles, Wands): A support-based totemic mage of Yanxia that cycles Earth, Wind and Water magic (possibly building into Fire magic finishers?). Some potential skills could include Tornado as an enemy grouping AoE tool, fields that buff allies' damage, and variations of the Malediction and Evocation spells. There's loads of potential for another elemental caster besides BLM, such as one whose attacks of a given element enhance another element in a sequence.

    Necromancer Witch Doctor - Healer (Scythes and Sickles Ritual Daggers and Reliquaries/Fetishes): A primal, dark healer of Meracydia who uses sacrificial magic and occult superstitions to pull allies from the brink of death. Weave damage-dealing with healing through Drain spells and risky transfusions. Create brews that temporarily turn allies into undead to give them survival bonuses, or curse foes to receive more and deal less damage.

    Corsair/Pirate/Musketeer - Ranged Physical DPS (Dual Pistols): Maritime raiders from Aerslaent who fight as much with pragmatism and wit as with style. Combines aspects of the Gambler with the Gunner to create a rapid-fire sharpshooter with a dynamic, reactive rotation that manipulates slot roulettes for favorable outcomes.

    Spellblade/Ravager/Mystic Knight - Maiming Melee DPS (Magic Weapons): Soldiers of old <insert nation here> who wield elemental magic to enchant their blades and cripple their foes with debilitating strikes. Cycle through timed enchantments to empower part-physical part-elemental melee strikes and fuel quick-cast magical finishers.

    Beastmaster - Limited Job (Whips): Capture enemy beasts in the wild, train them to develop new abilities, and battle by cycling between your pets in the arena. Oh god that's just Pokemon isn't it-

    No, I don't think these are all likely. Yes, I'm aware that I listed two ranged jobs and a melee even though that would be more than we need in the roster.
    (0)
    Last edited by Archwizard; 07-27-2020 at 09:02 AM.

  3. #53
    Player
    AceofRains's Avatar
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    Jun 2011
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    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I agree with Mirron that Geomancer will be a healer. It’s nice to ponder what it would be like as a caster, sure that’s fair. I think Geomancer as a caster would try to inspire too much from old FF where you have a spell caster based on terrain, and that really doesn’t have a place in this game unfortunately.. Geomancy is a lot more than that and the culture of the game already more aptly reflects the Geomancy of reality- which is divination by the earth. The first thing you must do in the Swallows Compass is dispell a barrier made from Earth, Wind, and Water. Those elements are also relative to Conjury- a healing discipline. At the end of the day, I would not get my hopes up for this job to be a DPS role.
    (0)

  4. #54
    Player
    Vendalwind's Avatar
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    Jul 2019
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    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by AceofRains View Post
    I agree with Mirron that Geomancer will be a healer. It’s nice to ponder what it would be like as a caster, sure that’s fair. I think Geomancer as a caster would try to inspire too much from old FF where you have a spell caster based on terrain, and that really doesn’t have a place in this game unfortunately.. Geomancy is a lot more than that and the culture of the game already more aptly reflects the Geomancy of reality- which is divination by the earth. The first thing you must do in the Swallows Compass is dispell a barrier made from Earth, Wind, and Water. Those elements are also relative to Conjury- a healing discipline. At the end of the day, I would not get my hopes up for this job to be a DPS role.
    At the end of the day given class distribution I don't figure a caster dps would be the next new job. Which consequently means if a geomancer is added I too would agree with Mirron, it seems to me to be the most likely. I only disagreed with him cause of his subject and manner of argument. That being said my hopes are with a Chemist/Grenadier for the new healer role cause a lot of interesting mechanics could be used for it. Necromancer would be interesting too, I've liked some of the theory crafty lore-bendy void mage ideas as well, but TBH Necromancy is one of the tropes less seen in final fantasy games (5, an offshoot, and 11 only) and I kinda feel it'd be outta place. I've advocated for a possible hybrid melee beastmaster (dual hand axe or handaxe+whip) in other threads, but I wont repeat my rational here.

    Other interesting classes of note:
    Mystic Knight: definitely possible IMO despite RDMs presence.
    Animist: Alternative to beastmaster in many ways but also.....uses instruments. would enable SE to phase bard more fully into its hunter/sniper dynamic and bring music into the animist role. Highly unlikely but a fun thought bubble i once had.
    Gambler: Ranged or semi melee depending on how its made, cards and dice. would feel quite at home having its job quests in the saucer.
    Orator: speech healer? too similar to scholar probs.
    Mime
    Puppetmaster
    Trickster: (probs too much like NIN, but I'd love a full dual swordplay focused job)
    Corsair/Pirate/Musketeer could certainly work. tough tho since limsa pirates are kinda connected to rogues (ninjas) already for whatever reason.
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  5. #55
    Player
    Archwizard's Avatar
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    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AceofRains View Post
    I agree with Mirron that Geomancer will be a healer.
    Careful now, they didn't say it will be a healer, just that it could be.
    (1)

  6. #56
    Player
    BasicBlake's Avatar
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    Apr 2020
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    Gridania
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    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AceofRains View Post
    I agree with Mirron that Geomancer will be a healer. It’s nice to ponder what it would be like as a caster, sure that’s fair. I think Geomancer as a caster would try to inspire too much from old FF where you have a spell caster based on terrain, and that really doesn’t have a place in this game unfortunately.. Geomancy is a lot more than that and the culture of the game already more aptly reflects the Geomancy of reality- which is divination by the earth. The first thing you must do in the Swallows Compass is dispell a barrier made from Earth, Wind, and Water. Those elements are also relative to Conjury- a healing discipline. At the end of the day, I would not get my hopes up for this job to be a DPS role.
    Well I guess it's a good thing that all of the instances that we have Geomancer/Geomancer coded things in this game they aren't basing their casting on terrain then! I am not sure I am drawing the comparison where we are having to break into a temple as "yes, this means healing". And while Conjury is based in healing, why would you then say we need a second healing disciple focusing on those three elements? Do you really think we "need" a SECOND Wind/Water/Earth healer? Healers really just waited 6 years for another.... Wind/Water/Earth healer. There are just wildly better options hinted in game for a healer that isn't just a copy of a different healing class we already have.

    I know I am going to be beating a dead horse with a stick here with this but: What in Swallow's Compass heals? Where does Seiryu heal? Where was Ganen known as a healer (I mean they could introduce a katana and bell wielding one so know knows eh)? Why does Kyokohu need you to heal if he is already a healer? Why can't Levava use Geomancy if it's healing? Where do they show any Tengu in the game healing?

    We just don't have a single instance of Geomancers actually being a healer, or being a healing discipline.

    In regards to Vendalwind:

    Class distribution? We have 4 tanks, 3 heals, 4 melee, 3 physical ranged. And with us just getting a physical ranged, I would think it would be a pretty common consensus that we will be getting a caster and a healer with 6.0
    (1)

  7. #57
    Player
    Archwizard's Avatar
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    Archwizard Drake
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    Sargatanas
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    Red Mage Lv 100
    And let's not forget that just because a job has barrier effects in the lore doesn't mean it will heal.

    I mean, the Mhach raid has us undoing barriers made by Black Mages, who incidentally have their own shield ability.

    Not to mention barrier healing itself is in a precarious position.

    Quote Originally Posted by Vendalwind View Post
    That being said my hopes are with a Chemist/Grenadier for the new healer role cause a lot of interesting mechanics could be used for it.
    There's kind of a big reason I listed it as a Ranged DPS instead of a healer. (Aside from it expressly not being a Disciple of Magic.)
    But when it comes to Chemist, you have to handle its trademark ability: the Mix command.

    You got two big options.

    One, is you have Mixing be an on-demand ability that functions as the core of their actions. Mix A+B+C to get a bomb, mix B+C+D to get a heal. It would make for the backbone of a solid rotation.
    But if the job is primarily a healer, what if you need to stop a damage Mix to actually... y'know... heal?
    Easy solution, either make it purely for damage or purely for support, so there's no crossover or potions blowing up in your face because the situation changed. But if you make it purely for support, you have to deal with a high APM task that other healers can handle with one spell (and they do their damnedest to avoid having to use GCD heals as often as possible).
    And if you do it to attack...
    Healers don't have rotations, for a reason. Notice how they only get a few essential skills for attacking, with an extra or two cooldowns (or pseudo-cooldowns, like WHM's Lilies)? This is because if they had a "rotation" of any complexity, even as simple as a 3-step combo, they would have to step out of that rotation in order to do their main job - healing. They get the basics so they can put it down and pick it back up at any time; their attacks are just meant to be filler between the moments of actual healing.

    The other option, is you have Mix be a series of CDs you only use periodically, like the old NIN Mudras or the old AST Spread. Bear in mind that this is not only derivative and hard to make distinct from those two examples, but can mean several Mix combinations will go avoided or unused. The old AST spread got reworked because players were using all of their tools to try and game exactly one perfect combination. Even NIN already avoids Hyoton or Shuriken Toss, and that's in a damage capacity where its rotation could have been built to maximize use of all options - not a support role where the emphasis is on a few priority tools for select emergency functions. I can't name the last time I used Synastry as an AST, because healers are already drowning in higher priority tools.

    Mix just doesn't really work for a healer - which is exactly the conclusion the devs came to when they tried to push CHM back in HW, and led to us getting AST with the remnants of their Mix system.

    It would work for a DPS, however. Consider that first option again in the hands of a DPS (since the second is, again, just Mudras): Someone who has the time to consider what to mix, who can get mileage out of multiple concoctions in a row ("Here's a corrosive gel that will make the target vulnerable to my attacks, here's a blasting agent that will make my next hit into a napalm attack, here's a powerful incendiary that will activate the blasting agent..."), and can have a niche in groups through pre-selecting concoctions for powerful opening or post-transition bursts. (I mean if you only attack once every 3 GCDs, that third one is gonna hit like a train. Start mixing when the boss invuls, or when you see an add phase coming... you may as well be casting Death.)
    (1)
    Last edited by Archwizard; 07-19-2020 at 05:39 PM.

  8. #58
    Player
    Vendalwind's Avatar
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    Vendal Solairune
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    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by BasicBlake View Post
    :

    Class distribution? We have 4 tanks, 3 heals, 4 melee, 3 physical ranged. And with us just getting a physical ranged, I would think it would be a pretty common consensus that we will be getting a caster and a healer with 6.0
    This is a whole can of worms thats been opened many times in many different threads. Read through some of my old posts via my profile if you want to find some of my thoughts on role distribution. In short tho because role classifications have changed over time and raid design role to slot balance is currently not the historical norm it is a gross oversimplification to conclude a new caster is next in the form you just used. Healer tho is a given both by historical role distribution, current role classification, and raid slot design/distribution.
    (0)

  9. #59
    Player
    Vendalwind's Avatar
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    Vendal Solairune
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    Cactuar
    Main Class
    Ninja Lv 90
    Dont get me wrong my mind was long changed on that matter.

    Chemist/grenadier/mixologist would indeed be way more awesome as a dps mechanic wise. But it still has potential to be the next healer by my guess. Ive talked briefly about how it would be terrible to play but would have amazingly unique/high skill cieling if it was all tossed groubd target healing for example.

    (It would be so awful but so glorious and unique to perfect.)

    I also imagined chemist as being multi resource based with no mp and resource recharges on cooldowns. Itd be tricky to do right but well managed it would turn every saved heal into dmg output for the chemist. Could give it an exciring burst windows. And raises could exhaust resources similarily greatly dampening their output. So in this scenario/design chemist wouldnt jave many confusing mixing skills that require multi buttons, but would instead have very simple effective use skills but would require quick math and strong resource awareness to optimize.
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    Last edited by Vendalwind; 07-19-2020 at 04:18 PM.

  10. #60
    Player
    MPNZ's Avatar
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    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    One, a duty-finder friendly BLU that automatically assigns abilities depending on the role it enters in as, or a duty-finder option with unique access requirements with class quests to point users to find those specific abilities.

    Two, a new Ranged-physical with a unique bow that turns into an axe and a shortsword to settle with with D&D/role-play purists.

    Three, a new healer that is either a FFT medic/chemist, a songstress, or just uses a mace (Basically, just if WAR decided it wanted to be the healer).

    Four, an Orchestra conductor, and a mediator based on the admiral as tanks
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    Ewwwwwww, it's all glowwy again!

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