Quote Originally Posted by Archwizard View Post
That's quite the leap in logic. For starters, I don't think anybody else said anything about Light or Dark magic for Geomancer. Not every gap needs to be filled simultaneously by exactly one addition.

Second, Light and Dark aren't official elements in terms of damage, and are always treated as Unaspected magic damage. Aesthetically however, WHM, RDM, and BLM already dip into them - Holy (and Verholy by extension), Glare, Dia, and the Afflatus line for Light, and Foul and Xenoglossy for Dark (utilizing Voidsent cast effects). When Thaumaturge specialized in Umbral and Astral damage in 1.0, Bio was considered the Umbral counterpart to Dia, so you could argue SCH and SMN dip into Dark with it and their Drain spells; this also fits with Broil utilizing the same Dark effects used by Ascians, DRK... or any enemy who casts "Dark".

We also have Wind and Earth available through RDM and SMN. Water's really the only untapped elemental magic - not to say we can't have a caster that dips into other elements as well.

As far as GEO goes, I don't think I've heard anyone propose it use more that Water, Wind, Earth, and maybe Fire.



Oddly picky about your representation.



That's like comparing the RDM we received to the one instance of Alisaie using an aetherial sword in HW.

Bearing in mind "the one Geomancer we saw", if you mean Kyokuho, only had 3 spells. I would highly doubt the devs instilled one NPC with the entirety of their design philosophy for a classic job multiple expansions before hypothetical implementation; all he highlights is that Geomancer is established within the lore, giving it a backdoor for entry as a job should the devs so desire.
1a. I didn't say anyone said Light/Dark were tied to Geomancer, but they are still distinctly lacking in terms of offensive representation. If people are going to put forward that Water needs representation then so too do Light and Dark. At which point we're basically just saying "anything Black Mage doesn't use could show up" which is hardly a meaningful distinction.
1b. Whether they are treated as elements in terms of damage (which, outside of Blue Mage, is a meaningless distinction anyways) they are acknowledged as being present. They get their own distinct color of aether, which is the same as wind/earth/water/the rest of them, at which point there isn't really any argument for them not being lumped in as a category.
1c. You can see the aether used by Summoners, it's unaspected, not dark. And if two spells is enough to qualify an element as represented then Red Mage already has that with Wind. So you're really only defeating your own argument about these elements and their representation if two is enough to qualify.
1d. Ah, you're arguing something a bit different then. If you're simply arguing Water is lacking in representation that's not the same as the "we need to represent these three elements" stance others are pointing out. But as I said, Water clearly isn't something they're all that concerned about representing. They could easily have given it to Red Mage after all.
1e. You definitely misunderstand what I proposed if that's what you read. It wasn't "Geomancer should have all of these" but "all of these elements are 'missing', and Geomancer isn't fixing all of them".

2. Not sure I follow. You'd have to elaborate a bit. My best guess is you mean something like "those should count as representation" when, to me, I'm not really counting something as representation of elemental aspects unless it's on the scale of Black Mage Fire/Ice. Even their Thunder is a bit weak for my tastes.

3a. It's pointing out that they had a chance to show a Water spell for offense and chose not to. If we're really to take it as just limitations then why did they specifically change it from the default Wind aether used for healing spells from Scholar/White Mage? Actually, double checking, it looks like Astro does Water for healing, so it's quite possible that would be why. Though as it's supposedly based on Conjurer that still means they chose specifically to add Water as a healing spell as opposed to damage. The broad point here is that we've seen Geomancer, and it only used Water aether for healing, it's entirely probable that's what it'll do as a proper job.

3b. Sure? They still chose those three spells for a reason presumably, this game likes to make little hidden easter eggs. As it stands currently we know they didn't simply take spells from one job and rename them, they took spells from multiple jobs or made up spells entirely. Instead of taking the easy way out they made it more difficult. Which means, again presumably, there is a reason. What I'm doing is proposing a reason for it.