Quote Originally Posted by MirronTulaxia View Post
So then you're proposing that we get dedicated Water/Wind/Earth/Light/Dark offensive magic all from Geomancer? Because currently those elements all lack an offensive mage. To say nothing of the fact Thunder is kind of weakly represented in Black Mage relative to Fire/Ice. After a certain point you can't realistically expect those roles to be filled. Nor is there any indication they want to fill those roles. They could have had Red Mage do it after all.
Since when did that mean ALL gaps have to be filled THIS INSTANT?

No, all I meant by their job design philosophy is that they try to do something that isn't already being done by something else within that role.

Tanks didn't have a 'techy' job, so they gave us Gunbreaker.
DPS didn't have a real swordsman so they gave us Samurai.
They didn't look at melee DPS as go "well we're lacking swords, maces and hammers so lets make a job with all three!"

I'd argue that Red Mage was filling a gap at the time. Not only did it bring two 'white' elements into a caster DPS role, but it also used Thunder more prominently.

A caster using dedicated wind and water magic, and probably some earth in there as well, is a gap that could realistically be filled by Geomancer.
A caster that uses light/dark magic is another gap, which could realistically be filled by another job, such as Onmyoji/Oracle.
See how that works?

It sounds like you're arguing that they should just stop making any new jobs because the game is done and we have what we have, any gaps will remain unfilled, nothing else will change.
As an MMO this is a game that is still in development.