Shadowbringers Gunbreaker. Oh, wait...

I first played DRK in 4.4. There were things I liked about it, and things I didn't. I liked the speed you got from Blood Weapon, but hated pressing Dark Arts so often. To this day I find myself pressing my DA button before many of my skills, but it doesn't do anything now. I miss the old Darkside.
But even so, DRK is still fun IMO. I dislike the Inner...erm Delirium spam, but that's the only thing I "dislike".




Oh my god...
I joined so late I didn't have much time to enjoy Stormblood before the next expac dropped so I totally forgot that TP was even a thing!
Though... having to manage enmity (instead of basically just deciding you want it like it works now) AND TP together sounds like a interesting balance.
Oh, that sounds neat.
I wonder how accessing that pet hotbar worked on a controller.
I'm not gonna lie, as SCH now I never need it so I just have it turned off. If there still is a way to access it on controller I don't know how :P
Also, wait, back that up for a second... the fairies input delay was... added? It sounds like you're saying they added input delay, is that right? W...why would they do that?
Hahaha old habits die hard, huh.
Funny how the part you hated ended up going so deep into your muscle memory.
I agree. I especially like the way it's magic works now.
It's hard to wait for 6.0 because I'm quite eager to see how it's gonna evolve next.
Huh, that's interesting. How did BLM play before Enochian? I'm having a hard time imagining it without it.
Also, what healers do you like?
Wow... I started as SMN and had no idea they had so much solo potential.
If you dig how high risk high reward SMN was do you play a lot of BLM now? Or is that class too different?
I'm honestly quite curious to see what they do with SMN next. That is my most anticipated 6.0 news.
Last edited by ItMe; 07-15-2020 at 05:40 AM.
its a different flavour of risk reward , one that requires positioning rather than planning , it has sustain dmg instead of burst phases. an uncomplicated rotation instead of a complicated one, and even a different kind of mobility to compliment an always cast mentality .im pretty sure i could get good and it would be fun to play blm but im dedicated to smn because its my first job but also cause the lore of summoning or to be more specific arcanima is also extremely good , coincidentaly i also liked sch and it was also ruined.
Last edited by HeulGDarian; 07-15-2020 at 07:05 AM.



All tanks had a formality of doing like an enmity rotation or two and kicking their tank stance to the curb immediately; as a WAR this felt satisfying but felt awful on the other tanks to have to use a GCD. Don't miss it.
What I did like, as a WAR, is how our self-sustain worked before. Nascent Flash is not a bad action per se, but they took out the healing we had from the old Defiance and tried to streamline it. The overall healing is not bad, but it feels clunky and leaves low level duties feeling hollow. WAR feels very hollow at a low level, even more so than at least GNB or DRK doing 50 stuff which is saying a lot because DRK without TBN is ehhhhh but at least you can enjoy the frequent weaving and MP play.
I think part of it is the fact that, with TP management, we would only do a handful of Overpowers on a pack because we had to be thinking about budgeting our TP, thinking about how much would regen before the next pull. This means we used our 123 combos on trash more, which meant more beast gauge. Mathematically Overpower -> Mythril Tempest is the right thing to do a lot of the time, but it's really boring before we get a trait that allows us to build gauge. Should be a baseline feature.
Last edited by Esmoire; 07-15-2020 at 06:44 AM.


Fairy back then used to not take up any space on your hotbar. You see when you have Eos/Selene out there's a hotbar above yours that has stuff like six/stay/whatever. Their abilities used to be on that as well, and you could use them while simultaneously casting. You didn't have to stop. It was perfection.
It was even better because back then, if you told a fairy to do something, they did it with no delay. Maybe a minor delay at worst of like 1 second. And then they decided "what If fairy was completely useless and clunky" at this point its only real use is to be dissipation fodder.

BLM was my bff in 2.x and then 3.0 gave us Enochian. It's not nearly as difficult to keep up with now but when HW launched it was a pain. I switched to healing and haven't mained a DPS class since. I'm not complaining by any means. Enochian made the class more interesting to play and really raised the bar that separates a good BLM from a mediocre one. I just didn't want to deal with it.
mine is Stormblood summoner 4.1 onwards. To be fair its the fixed version of current summoner with a couple of differences:
1) egis existed, I remember how in eureka to put the most extreme scenario they not only could aggro stuff but also if i aggroed stuff accidentally ifrit would slap him once with his ability that also stunned mind you and save me, or in the overworld they could even sometimes deal with the add they aggroed themselves or in hoh with the mamooth that does an aoe that goes through many rooms if i wasnt carefull they could run to go fight them.
Not only that i used to do solo dragon maps as a level 70 with 270 ilvl gear mind you and no bahamut cause titan tanked for me , you also had to take care of them with sustain . not only that currently the best egi imo is titan egi cause he shields you he is perfect for progging but back then we had arguements about garuda and ifrit cause one had physical dmg buffing and garuda had magical , so what they did is fix one and break the other instead of having garuda and ifrit now we have titan and ifrit and garuda appearing only on dungeons. They had character from all this random stuff that happened not only that ghosting was easier to deal with back then cause of sic and order , now its just order, stripped from choices and worsened . They arent companions anymore now they are just toddlers. All that was asked was make garudas auto spells be instacast, it didnt have to be this way
2) The Aetherflow chain was the linchpin of summoner , with it removed everything works against each other. Now nothing makes sense egi abilities work against demi summoning instead of being the thing you depend on to help you survive long enough for the ultimate payout that is Demi bahamut, not only that instead of ruin 4 being a bonus now you dont want to use it during pheonix, youre now screwed every time the boss leaves when trance nears the cooldown . On aetherflow you didnt have that you could control your phases much better, it really felt like you were planning, like you had everything under your control , Control your pets to do you bidding , use their spells early so that when the time comes to use the one spell remaining theyd use it immediately, give no chance for the boss to avoid your spells , play safer at your weakest youre mobile enough to avoid what he throws at you, use devotion for dps or as extra mitigation , use garuda if you re heavy on magic dmg or ifrit if youre more on the physical. people called it like mastering a piano of a rotation that is 2 mins and they were right it was like music , All the choices dripping from the job it was so GOOD and if you managed to pull your music you were rewarded with the best job in this game, The AOE King , the Dps who for 20 seconds had the best dps and utility in the game , Smn with a bahamut out , but if you died if you died at any point you would lose everything you would start worse than if youd reset the fight. That kind of high risk high reward , is the reason i fell in love with smn.
All this though is now gone Bahamut is an egi compared to stormblood bahamut , pheonix is clunky as hell , job is literally a shadow of its former self. here lies stormblood smn may he return in the next expansion
Started at 2.0 (ARR launch), favorite became HW DRK. Everything flowed so perfectly, everything worked in harmony. Dark Arts was used for a very few amount of moves, Parrying would allow the use of Reprisal (used to be exclusively DRK move), critting would allow Low Blow (another former DRK exclusive) to come off cooldown so we could spam it for damage, we had a DoT, a second combo that specialized in doing damage, a constant MP degen going with Darkside so we had to balance using MP and keeping it up constantly, Abyssal Drain was a GCD AoE you could spam for HP when you needed to (but it still sucked out a lot of MP), and cooldowns for days, you could always have 1-2 going at any time. Oh the glory days of DRK, how I miss you so...but then it because that travesty and trash that was SB DRK with the DA spam that was so unfun and annoying, all while SE removed all that made DRK great to give WAR and PLD moves they never needed to begin with. I'm glad DRK is in a better spot now thanks to the changes for ShB, but man do I miss HW DRK.
|
|
![]() |
![]() |
![]() |
|
|