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  1. #21
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    server tick issues? I think Shiva was honestly the easiest fight in terms of when abilities go off. The cast bar reigns supreme in that fight. Whereas, in E5S, sometimes the cast bar is accurate, and sometimes it isn't.
    Our static has definitely been seeing server tick issues in LR with balls straight up teleporting around and not being where their graphic is. The mechanic is really cool on paper, but it feels like the game can't handle it atm.

    Quote Originally Posted by xenowind View Post
    E8:
    I'm a simple man, I see naked girl, I'm good with everything else even after wiped from LR hundreds of times...
    Ew. Emphasis on "girl". She's a child.
    (8)

  2. #22
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    You weren't the only one disappointed OP. Ramuh normal was dull, shiva was annoying and the plot requiring ryne was stupid (and i am less than pleased they shelved OG titan as the first unreal trial because he was too challenging. Get a grip SE...) the portals on e7 were cool concept but the delay between them coming down and firing was a bit long imo
    e6...too simple. good idea with them merging but the merge was a disappointment. Was hoping to fight both of them at the same time a little more.

    e5s i could basically sum up as the mechanics were good ideas but too clunky in practice and server tick annoyances related to movement and cast bars. I remember one instance of my static where we all ran to the safe spot in fury 14 part 2, the bolts went off and 6 members of the group died because of server tick. The birb was more annoying than interesting. The thunderstorm bolts also seemed to hit very oddly and clipping a lot

    e6s felt lacking. I feel it should have had more mechanics, and the server tick again was a bane during footballs

    e7s was terrible, when I healed it, i did very little for the first 2 minutes. ridiculous, at least e1s gave me a 70% hp smack to keep awake for! but i quit healing then because boredom and had to quit raiding because of irl things

    e8s I haven't unlocked nevermind played. But I didn't like the normal mode, I have heard and seen on a few videos weird server tick abuse of the puddles and dragon heads being able to have no damage.
    SE really needs to find ways of preventing mechs like that happening. I hated the sac strat in a4s way back when because it abused server ticks
    (1)

  3. #23
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I actually feel underwhelmed since the first tier. As a brief recap, E1S is okay but the cutscene should not be a thing in Savage, E2S was great (actually my favourite so far), E3S was meh (I think the debuff choreography is done better in O4S, and the split platform isnt used interestlingly), E4S is mostly ARR Titan but with squares instead of circles (I only liked the Uplift phases and Titan Maximum).

    E5S is okay, it's just kind of boring in my opinion. The spears mechanic was nice, but that's really it.

    E6S is actually my favourite fight of the tier. I like how there is a constant flow of micro mechanics that snowball into chaos if not done right. I liked of different it felt from original Garuda and Ifrit. I just wish the phase where they are both up could have been a bit more interseting and not just (again) 2 light parties.

    E7S would have been a great opening fight for the tier actually, I don't really get why it's the third one. While the mechanics have potential to be challenging, everything can be (and thus, will be) dumbed down by standing over two squares. Everything appeared complex, but once you get it there isn't even a challenge in the execution. The tornado phase is a great addition, but a bit lackluster, and sometimes the server ticking on the orbs is frustrating.

    E8S is a good fight but I think it has heavy design flaws. The cutscene to begin with, the add phase is meh. Then let's get to the meat of it, LR. It is not fun. Because it's unreadable when someone makes a mistake, thus making it hard to progress and learn. I think it took our static more time to prog and master LR than it took on the last phase. Outside of these major flaws I think the fight was okay for the mirrors. The Akh Morn / Akh Rai is getting old at this point.

    In the end, all fight are pretty and have nice music, but I'm not enjoying them as much as the Stormblood ones. And some of them, I'm not enjoying at all when doing weeklies.
    (1)

  4. #24
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    They weren't stunning or amazing, but I enjoyed them all, though I've barely started Shiva and this is my first savage tier so I don't really have a qualified opinion. 6-7/10 fights, could be better but still good fun. The color scheme for e6 and e8 is a bit rough, tanking didn't seem that fun and server ticks are a pain sometimes on e5.

    I'm surprised e7 is considered the easiest and e6 considered hard, I found e6 quite straightforward and e7 was the hardest to pug so far (though I agree it's not a complex fight to execute). E6 feels very easy to heal too, though neither are particularly hard. I dislike the fact the e6 football mechanic isn't a threat at all due to being non-lethal and vuln wearing off before it matters, I'd expect that level of forgiveness on EX, not Savage.
    (0)

  5. #25
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    The story was fine until Shiva where it took a nose dive into complete stupidity, had Ryne been forced into it by Eden because that is how we remembered Shiva being summoned, I would've like the story but what they did was pure contrivance and I hate it.

    E5S - the only fight i've had seriver tick issues this tier, only on the knockback charge as sometimes the server will register me in the ponies charge despite me being furthest out in the group, rest of fight though it's alright, nothing too strenuous just got to sort out party strats.

    E6S - the clashing colours of the arena and aoes really hurt some people’s eyes, i'm fortunate not to bothered but this fight definitely caused the most eye strain for people I came across. As a fight it felt fast paced and short, my issue now is it suffers from Zurvan syndrome "Skip Conflag or disband"

    E7S - Easiest fight if doing braindead and well braindead is base strat so it's easiest, lots of cool visuals but slow in executing moves, just like E3S is the worse one to heal for sheer boredom (E3S took until Black smokers for me to care as a healer, here though least earlier in but there is still a 2 min pure gcd nuke spam at the start)

    E8S - LR has 1 major flaw being that you cannot visually see what went wrong since everything goes off at once for a single mess up, i'm someone who is very aware of what me party is doing (years as a healer main) and it is so hard to tell where something went wrong, it would just be a hard mechanic if you could tell what happens but you can't without 3rd party tools so it goes from hard mechanic to outright frustrating one. The transition is too long, nice treat first ten times dull as sin the other hundred. Server do have trouble with dragon heads but players can adjust for it so not as bad as Ramuh. I find it great that this savage fight straight up says healers DPS hard no matter the gear or skill the party is using at this point in time. It defies Yoshi P's statement that they don't account for healer DPS and I love that the devs are going no you are doing Savage, high end content, you must dps healers. I also like this fight incorporates some CC, more please, standard comp has bind, sleep and heavy in it too, you can design around a group having these not just stun/silence.
    (2)

  6. #26
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    I personally think both this and the last tier are very lazy. 5 times has ifrit, Garuda and Titan been added into the game as trials/fights. And then they’re adding updated versions of the old trials at level 80 making it 6 times. Lazy lazy lazy
    (7)

  7. #27
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Wyakin View Post
    I personally think both this and the last tier are very lazy. 5 times has ifrit, Garuda and Titan been added into the game as trials/fights. And then they’re adding updated versions of the old trials at level 80 making it 6 times. Lazy lazy lazy
    I mean, if the fights were exactly the same I'd agree with you, but even the models are different.
    (6)

  8. #28
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Short answer: no. I loved it.

    Robust answer:
    (0)

  9. #29
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Wyakin View Post
    I personally think both this and the last tier are very lazy. 5 times has ifrit, Garuda and Titan been added into the game as trials/fights. And then they’re adding updated versions of the old trials at level 80 making it 6 times. Lazy lazy lazy
    Tbh, the normal mode/hard mode/ex thing was something they were figuring out way back then in the beginning of ARR. Which none of those versions are similar and neither is Eden's. For longevity sake it makes sense for an MMO to milk things like this and just provide different experiences each one so I do expect the unreal ones to have big transformations akin to Alexander ultimate and so on.
    (0)

  10. #30
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Valic View Post
    Tbh, the normal mode/hard mode/ex thing was something they were figuring out way back then in the beginning of ARR. Which none of those versions are similar and neither is Eden's. For longevity sake it makes sense for an MMO to milk things like this and just provide different experiences each one so I do expect the unreal ones to have big transformations akin to Alexander ultimate and so on.
    They've already stated unreal difficulty is basically just "modernizing" the older extremes by raising the HP/damage values up to current gear levels and tweaking the mechanics a bit to be more in line with current standards; which I expect to be things like adding markers to mechanics that originally lacked them, removing the permadeath from falling at Leviathan and Titan, etc.
    (3)

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