







I hate Raiden so damn much
I mean, I enjoyed the fights. Not the most difficult tier but I thought they were trying something different. Shiva was a little harder than Titan, Omega, and Kefka so it felt like a mini-ultimate type fight. I still do weeklies for fun. If it were not enjoyable I would've stopped 3 months ago.
I was missing the gatekeeping mechanics on the 3rd boss.
E7s is the easiest fight of this tier and therefore a lot of slow learning players reached Shiva quite early.
These players then caused wipes in my e8s groups because they didn't understand LR.
I tilted so hard that I stopped trying e8s after no progress in week 2 and 3.
Story wise Shiva was.... Unreasonable.
If it would happen by accident, ok, would have made senses. But not like they did it in the story. That was the worst idea someone could imagine.



You weren't the only one disappointed OP. Ramuh normal was dull, shiva was annoying and the plot requiring ryne was stupid (and i am less than pleased they shelved OG titan as the first unreal trial because he was too challenging. Get a grip SE...) the portals on e7 were cool concept but the delay between them coming down and firing was a bit long imo
e6...too simple. good idea with them merging but the merge was a disappointment. Was hoping to fight both of them at the same time a little more.
e5s i could basically sum up as the mechanics were good ideas but too clunky in practice and server tick annoyances related to movement and cast bars. I remember one instance of my static where we all ran to the safe spot in fury 14 part 2, the bolts went off and 6 members of the group died because of server tick. The birb was more annoying than interesting. The thunderstorm bolts also seemed to hit very oddly and clipping a lot
e6s felt lacking. I feel it should have had more mechanics, and the server tick again was a bane during footballs
e7s was terrible, when I healed it, i did very little for the first 2 minutes. ridiculous, at least e1s gave me a 70% hp smack to keep awake for! but i quit healing then because boredom and had to quit raiding because of irl things
e8s I haven't unlocked nevermind played. But I didn't like the normal mode, I have heard and seen on a few videos weird server tick abuse of the puddles and dragon heads being able to have no damage.
SE really needs to find ways of preventing mechs like that happening. I hated the sac strat in a4s way back when because it abused server ticks


I actually feel underwhelmed since the first tier. As a brief recap, E1S is okay but the cutscene should not be a thing in Savage, E2S was great (actually my favourite so far), E3S was meh (I think the debuff choreography is done better in O4S, and the split platform isnt used interestlingly), E4S is mostly ARR Titan but with squares instead of circles (I only liked the Uplift phases and Titan Maximum).
E5S is okay, it's just kind of boring in my opinion. The spears mechanic was nice, but that's really it.
E6S is actually my favourite fight of the tier. I like how there is a constant flow of micro mechanics that snowball into chaos if not done right. I liked of different it felt from original Garuda and Ifrit. I just wish the phase where they are both up could have been a bit more interseting and not just (again) 2 light parties.
E7S would have been a great opening fight for the tier actually, I don't really get why it's the third one. While the mechanics have potential to be challenging, everything can be (and thus, will be) dumbed down by standing over two squares. Everything appeared complex, but once you get it there isn't even a challenge in the execution. The tornado phase is a great addition, but a bit lackluster, and sometimes the server ticking on the orbs is frustrating.
E8S is a good fight but I think it has heavy design flaws. The cutscene to begin with, the add phase is meh. Then let's get to the meat of it, LR. It is not fun. Because it's unreadable when someone makes a mistake, thus making it hard to progress and learn. I think it took our static more time to prog and master LR than it took on the last phase. Outside of these major flaws I think the fight was okay for the mirrors. The Akh Morn / Akh Rai is getting old at this point.
In the end, all fight are pretty and have nice music, but I'm not enjoying them as much as the Stormblood ones. And some of them, I'm not enjoying at all when doing weeklies.
They weren't stunning or amazing, but I enjoyed them all, though I've barely started Shiva and this is my first savage tier so I don't really have a qualified opinion. 6-7/10 fights, could be better but still good fun. The color scheme for e6 and e8 is a bit rough, tanking didn't seem that fun and server ticks are a pain sometimes on e5.
I'm surprised e7 is considered the easiest and e6 considered hard, I found e6 quite straightforward and e7 was the hardest to pug so far (though I agree it's not a complex fight to execute). E6 feels very easy to heal too, though neither are particularly hard. I dislike the fact the e6 football mechanic isn't a threat at all due to being non-lethal and vuln wearing off before it matters, I'd expect that level of forgiveness on EX, not Savage.
The story was fine until Shiva where it took a nose dive into complete stupidity, had Ryne been forced into it by Eden because that is how we remembered Shiva being summoned, I would've like the story but what they did was pure contrivance and I hate it.
E5S - the only fight i've had seriver tick issues this tier, only on the knockback charge as sometimes the server will register me in the ponies charge despite me being furthest out in the group, rest of fight though it's alright, nothing too strenuous just got to sort out party strats.
E6S - the clashing colours of the arena and aoes really hurt some people’s eyes, i'm fortunate not to bothered but this fight definitely caused the most eye strain for people I came across. As a fight it felt fast paced and short, my issue now is it suffers from Zurvan syndrome "Skip Conflag or disband"
E7S - Easiest fight if doing braindead and well braindead is base strat so it's easiest, lots of cool visuals but slow in executing moves, just like E3S is the worse one to heal for sheer boredom (E3S took until Black smokers for me to care as a healer, here though least earlier in but there is still a 2 min pure gcd nuke spam at the start)
E8S - LR has 1 major flaw being that you cannot visually see what went wrong since everything goes off at once for a single mess up, i'm someone who is very aware of what me party is doing (years as a healer main) and it is so hard to tell where something went wrong, it would just be a hard mechanic if you could tell what happens but you can't without 3rd party tools so it goes from hard mechanic to outright frustrating one. The transition is too long, nice treat first ten times dull as sin the other hundred. Server do have trouble with dragon heads but players can adjust for it so not as bad as Ramuh. I find it great that this savage fight straight up says healers DPS hard no matter the gear or skill the party is using at this point in time. It defies Yoshi P's statement that they don't account for healer DPS and I love that the devs are going no you are doing Savage, high end content, you must dps healers. I also like this fight incorporates some CC, more please, standard comp has bind, sleep and heavy in it too, you can design around a group having these not just stun/silence.
I personally think both this and the last tier are very lazy. 5 times has ifrit, Garuda and Titan been added into the game as trials/fights. And then they’re adding updated versions of the old trials at level 80 making it 6 times. Lazy lazy lazy





I mean, if the fights were exactly the same I'd agree with you, but even the models are different.
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