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  1. #11
    Player
    Join Date
    Jul 2020
    Posts
    128
    Quote Originally Posted by LolitaBansheeMeru View Post
    okay this "illusionary choice" Bull-sh!t needs to come to an end.. If there is a choice its a choice period ... its not an illusion because alot of people copy paste from another... even if its shunned its still a choice if it allows you to make it ... also there are ways to hide a persons choice's ~_~ like make it only visable for them to look at so ya
    How is it BS that certain choices are illusory? If there is only one meta everyone picks that meta. If you wear anything below the "meta" item level in dungeons people will kick you without even trying to discuss like adults. I witnessed many people being kicked for "too low ilvl" in the Vault.
    (1)

  2. #12
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Historically games with a wider amount of choice either require an extremely tight balancing team, rotating meta events, or just resignation that everyone is just going to choose the same thing at the end anyway. For systems that do it right, see games like Path of Exile.

    PoE needs this to keep the game popular because without their regular schedule of events, the game population just couldn’t be retained. A lot of their team are focused just on this meta development.


    FF is a much deeper game overall in terms of story, length and general “stuff to do”. There is always something your character can be doing. So, devoting the massive amount of resources (time/money) to balance or meta development around these “trance” abilities would be a waste of time.

    There is a reason the cross class stuff from FF14 1.0 was removed, and why with every expansion they try to unentangle the various jobs/shared abilities.

    This kind of system is touched on in FF11 in both sub jobs and the merit system..but ultimately both resulted in either “you want to tank as Pld = must sub job warrior” or “endgame big monster tank? Ok you can join but only if you can do Pld/nin to blink tank/kite”.

    So if you wanted to play paladin at endgame, your only options were to have all relevant sub jobs up, no real debate. (You just wouldn’t be invited if you were doing something janky)

    The only way I think your idea would work would just be individual limit breaks for a single use heavy hit/buff/heal.
    (1)
    Last edited by kaynide; 07-16-2020 at 01:36 PM.

  3. #13
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by kaynide View Post
    Historically games with a wider amount of choice either require an extremely tight balancing team, rotating meta events, or just resignation that everyone is just going to choose the same thing at the end anyway. For systems that do it right, see games like Path of Exile.

    PoE needs this to keep the game popular because without their regular schedule of events, the game population just couldn’t be retained. A lot of their team are focused just on this meta development.


    FF is a much deeper game overall in terms of story, length and general “stuff to do”. There is always something your character can be doing. So, devoting the massive amount of resources (time/money) to balance or meta development around these “trance” abilities would be a waste of time.

    There is a reason the cross class stuff from FF14 1.0 was removed the system, and why with every expansion they try to unentangle the various jobs/shared abilities.

    This kind of system is touched on in FF11 in both sub jobs and the merit system..but ultimately both resulted in either “you want to tank as Pld = must sub job warrior” or “endgame big monster tank? Ok you can join but only if you can do Pld/nin to blink tank/kite”.

    So if you wanted to play paladin at endgame, your only options were to have all relevant sub jobs up, no real debate. (You just wouldn’t be invited if you were doing something janky)

    The only way I think your idea would work would just be individual limit breaks for a single use heavy hit/buff/heal.
    And most jobs already have those in "signature" moves. SAM has Midare Setsugekka, BLM has foul, PLD has Confiteor/Hallowed, Etc.
    (1)

  4. #14
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    And most jobs already have those in "signature" moves. SAM has Midare Setsugekka, BLM has foul, PLD has Confiteor/Hallowed, Etc.
    I see where OP is coming from though.
    It's something that could be expanded on.
    (0)

  5. #15
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Personal Limit Breaks are actually what your weaponskills actually are, or at least were meant to be originally - it's why we had the TP gauge (Weaponskills came from FFXI where it was literally a Limit Break that could not be used til you built up enough TP to let rip with one), and this idea continued into FFXIV 1.0. With ARR however, how TP built up was altered - as mentioned in FFXI and 1.0 it gradually built up over time as you landed successful auto (physical) attacks on the enemy; with ARR however, you already started with a full TP gauge and gradually consumed TP with each weaponskill you used til it was all exhausted, gradually refilling with time, so weaponskills gradually drifted from being Limit Breaks you used once in a while to basically just fully fledged abilities you could spam pretty much to your heart's content, a shift that was complete when the TP gauge was completely removed from the game.

    As there is a party-wide Limit Break system in place, and certain weaponskills have requirements that have to be met before being able to be used I do not see SE implementing 'personal Limit Breaks' I'm afraid.
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  6. #16
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    like it takes five months to level up to 80 right now
    You can level a combat class and all your crafter/gatherers to 80 in ~6 days.

    And that's counting the time I fell asleep logged in.

    You can probably do just 1 level 80 in ~4 days if you optimized it.
    (1)

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