(the following post shall assume that Limited Jobs don't exist)
Okay I think I mentioned before that I want new jobs to share gear with DRGs and NINs (though with the caveats that a new healer be released first and the glam plates are extended to account for at least the combat jobs), but I want to, in yet another fit of devil's advocacy. Ask if a proposal to make new gear under the Slaying label (as opposed to the Maiming/Striking labels) and lumping NIN gear into either that or Aiming would be more palatable.
The Slaying gear is the umbrella term for gear that covers all STR melee jobs but is only used for accessories. The idea is that all melee jobs would share gear with everyone else int heir category much like Healers, Ranged, Tanks and Casters do.
The pros of this change would be...
Of course there are also some drawbacks to it as well.
- More clear cut role division. Going off the bonus lists and other factors there are 5 roles in the Game, but going off of armor categories, there are around 7 or 8 (Crafting/Gathering aside) With only one category for Melee (inc NIN) there would be a clear correlation between the role bonus and the gear as there would be 1 category for role instead of melee having three to itself.
- Job quantity: with this several issues related to job quantity would be solved. As it currently is having an equal amount of jobs per role would be that some gear categories would have less jobs than others (currently Maiming and Scouting have 1 each and Striking has 2. Casting, Aiming and Healing have 3 each and Fending have 4) yet having there be an equal amount of jobs per gear category would lave melee outnumbering the other roles 3 to 1. Folding all the melee gear onto Slaying gear would solve this issue, as again 1 role, one gear category, and would also mean that we would only need one Phys Ranged, one Caster and Healer for an equal amount of jobs per role.
- A double edge sword but the new Slaying gear would have a more diverse set of aesthetics as it would have to tailored to the aesthetics of Maiming (Knights), Scouting (Ninja, scouts,themes) and Striking (martial artists and samurai)
- Less items in dungeons for glam hunting. Folding 3 gear categories into one means that the chest would have less armor, which means that there would be less gear in the way if you're hunting dungeon gear for glamour or if you're raiding
With all that said I will now open the discussion. Do you think the melee gear categories of Scouting/Maiming/Striking should be consolidated into new Slaying gear or stay separate (likewise do you think Scouting be folded into Aiming gear)?
- Homogenization of flavor and gameplay: There's a reason I put that word n the title. The melee jobs all have a distinct flavor that affects their gameplay. NIN uses knives and evolves from the Rogue class, so they scale of DET instead of STR and uses Aiming's aesthetics more ofthen than not. DRG likewise are knights, so their armor not only shared aesthetics with Fending, they also have higher than average defenses. Folding all the melee into one category of gear would be that they would have to average out 4 stats and the aesthetics would be inconsistent and they would have to alternate between the meele's differing aesthetics (but conversely it also means that NIN, MNK and SAM for example would have access to more knightly glamours, as previously mentioned). Point being that the Slaying gear would have to have STR, DET and high defensive stats (bar NIN being retooled to scale of STR or being folded into Aiming but that would mean that that gear set would have 2 more then Slaying and 1 more than everything else)
- the alternative to averaging out these stats would be that that some stats would be weighted towards different jobs, which would create a disparity for BIS to a higher extent than other jobs.
- Some mats might slightly lose value. For high end crafting gear, several ALC concoctions are used, with each of them being centered on a given stat. The melee gearsets thus have armor that favors the ones focused on STR and DET with 3 and 2 gearsets respectively per tier. Furthermore, less armor means less crafts for either ARM, WVR or LTW depending on the tier